--[[ TrinketMenuOpt.lua : Options and sort window for TrinketMenu ]]

TrinketMenu.CheckOptInfo = {
{"ShowIcon","ON","Minimap Button","Show or hide minimap button."},
{"SquareMinimap","OFF","Square Minimap","Move minimap button as if around a square minimap.","ShowIcon"},
{"CooldownCount","OFF","Cooldown Numbers","Display time remaining on cooldowns ontop of the button."},
{"TooltipFollow","OFF","At Mouse","Display all tooltips near the mouse.","ShowTooltips"},
{"KeepOpen","OFF","Keep Menu Open","Keep menu open at all times."},
{"KeepDocked","ON","Keep Menu Docked","Keep menu docked at all times."},
{"Notify","OFF","Notify When Ready","Sends an overhead notification when a trinket's cooldown is complete."},
{"DisableToggle","OFF","Disable Toggle","Disables the minimap button's ability to toggle the trinket frame.","ShowIcon"},
{"NotifyChatAlso","OFF","Notify Chat Also","Sends notifications through chat also."},
{"Locked","OFF","Lock Windows","Prevents the windows from being moved, resized or rotated."},
{"ShowTooltips","ON","Show Tooltips","Shows tooltips."},
{"NotifyThirty","ON","Notify At 30 sec","Sends an overhead notification when a trinket has 30 seconds left on cooldown."},
{"MenuOnShift","OFF","Menu On Shift","Check this to prevent the menu appearing unless Shift is held."},
{"TinyTooltips","OFF","Tiny Tooltips","Shrink trinket tooltips to only their name, charges and cooldown.","ShowTooltips"},
{"SetColumns","OFF","Wrap at: ","Define how many trinkets before the menu will wrap to the next row.\n\nUncheck to let TrinketMenu choose how to wrap the menu."},
{"LargeCooldown","ON","Large Numbers","Display the cooldown time in a larger font.","CooldownCount"},
{"ShowHotKeys","ON","Show Key Bindings","Display the key bindings over the equipped trinkets."},
{"StopOnSwap","OFF","Stop Queue On Swap","Swapping a passive trinket stops an auto queue.  Check this to also stop the auto queue when a clickable trinket is manually swapped in via TrinketMenu.  This will have the most use to those with frequent trinkets marked Priority."},
{"HideOnLoad","OFF","Close On Profile Load","Check this to dismiss this window when you load a profile."},
{"RedRange","OFF","Red Out of Range","Check this to red out worn trinkets that are out of range to a valid target.  ie, Gnomish Death Ray and Gnomish Net-O-Matic."},
{"MenuOnRight","OFF","Menu On Right-Click","Check this to prevent the menu from appearing until either worn trinket is right-clicked.\n\nNOTE: This setting CANNOT be changed while in combat."},
}

-- table.insert(TrinketMenu.CheckOptInfo,)

TrinketMenu.TooltipInfo = {
{"TrinketMenu_LockButton","Lock Windows","Prevents the windows from being moved, resized or rotated."},
{"TrinketMenu_Trinket0Check","Top Trinket Auto Queue","Check this to enable auto queue for this trinket slot.  You can also Alt+Click the trinket slot to toggle Auto Queue."},
{"TrinketMenu_Trinket1Check","Bottom Trinket Auto Queue","Check this to enable auto queue for this trinket slot.  You can also Alt+Click the trinket slot to toggle Auto Queue."},
{"TrinketMenu_SortPriority","High Priority","When checked, this trinket will be swapped in as soon as possible, whether the equipped trinket is on cooldown or not.\n\nWhen unchecked, this trinket will not equip over one already worn that's not on cooldown."},
{"TrinketMenu_SortDelay","Swap Delay","This is the time (in seconds) before a trinket will be swapped out.  ie, for Earthstrike you want 20 seconds to get the full 20 second effect of the buff."},
{"TrinketMenu_SortKeepEquipped","Pause Queue","Check this to suspend the auto queue while this trinket is equipped. ie, for Carrot on a Stick if you have a mod to auto-equip it to a slot with Auto Queue active."},
{"TrinketMenu_Profiles","Profiles","Here you can load or save auto queue profiles."},
{"TrinketMenu_Delete","Delete","Remove this trinket from the list.  Trinkets further down the list don't affect performance at all.  This option is merely to keep the list managable. Note: Trinkets in your bags will return to end of the list."},
{"TrinketMenu_ProfilesDelete","Delete Profile","Remove this profile."},
{"TrinketMenu_ProfilesLoad","Load Profile","Load a queue order for the selected trinket slot.  You can double-click a profile to load it also."},
{"TrinketMenu_ProfilesSave","Save Profile","Save the queue order from the selected trinket slot.  Either trinket slot can use saved profiles."},
{"TrinketMenu_ProfileName","Profile Name","Enter a name to call the profile.  When saved, you can load this profile to either trinket slot."},
}

function TrinketMenu.InitOptions()
	TrinketMenu.CreateTimer("DragMinimapButton",TrinketMenu.DragMinimapButton,0,1)
	TrinketMenu.MoveMinimapButton()
	local item
	for i=1,#(TrinketMenu.CheckOptInfo) do
		item = getglobal("TrinketMenu_Opt"..TrinketMenu.CheckOptInfo[i][1].."Text")
		if item then
			item:SetText(TrinketMenu.CheckOptInfo[i][3])
			item:SetTextColor(.95,.95,.95)
		end
	end
	TrinketMenu.Tab_OnClick(1)
	table.insert(UISpecialFrames,"TrinketMenu_OptFrame")
	TrinketMenu_Title:SetText("TrinketMenu "..TrinketMenu_Version)

	TrinketMenu_OptFrame:SetBackdropBorderColor(.3,.3,.3,1)
	TrinketMenu_SubOptFrame:SetBackdropBorderColor(.3,.3,.3,1)
	if TrinketMenu.QueueInit then
		TrinketMenu.QueueInit()
		TrinketMenu_Tab1:Show()
		TrinketMenu_OptFrame:SetHeight(326)
		TrinketMenu_SubOptFrame:SetPoint("TOPLEFT",TrinketMenu_OptFrame,"TOPLEFT",8,-50)
	else
		TrinketMenu_OptStopOnSwap:Hide() -- remove StopOnSwap option if queue not loaded
		TrinketMenu_Tab1:Hide() -- hide options tab if it's only tab
		TrinketMenu_OptFrame:SetHeight(300)
		TrinketMenu_SubOptFrame:SetPoint("TOPLEFT",TrinketMenu_OptFrame,"TOPLEFT",8,-24)
	end
	TrinketMenu_OptColumnsSlider:SetValue(TrinketMenuOptions.Columns)
	TrinketMenu_OptMainScaleSlider:SetValue(TrinketMenuPerOptions.MainScale)
	TrinketMenu_OptMenuScaleSlider:SetValue(TrinketMenuPerOptions.MenuScale)
	TrinketMenu.ReflectLock()
	TrinketMenu.ReflectCooldownFont()
	TrinketMenu.KeyBindingsChanged()
end

function TrinketMenu.ToggleFrame(frame)
	if frame:IsVisible() then
		frame:Hide()
	else
		frame:Show()
	end
end

function TrinketMenu.OptFrame_OnShow()
	TrinketMenu.ValidateChecks()
	if TrinketMenu.CurrentlySorting then
		TrinketMenu.PopulateSort(TrinketMenu.CurrentlySorting)
	end
end

--[[ Minimap button ]]

function TrinketMenu.MoveMinimapButton()
	local xpos,ypos
	if TrinketMenuOptions.SquareMinimap=="ON" then
		xpos = 110 * cos(TrinketMenuOptions.IconPos or 0)
		ypos = 110 * sin(TrinketMenuOptions.IconPos or 0)
		xpos = math.max(-82,math.min(xpos,84))
		ypos = math.max(-86,math.min(ypos,82))
	else
		xpos = 80*cos(TrinketMenuOptions.IconPos or 0)
		ypos = 80*sin(TrinketMenuOptions.IconPos or 0)
	end
	TrinketMenu_IconFrame:SetPoint("TOPLEFT","Minimap","TOPLEFT",52-xpos,ypos-52)
	if TrinketMenuOptions.ShowIcon=="ON" then
		TrinketMenu_IconFrame:Show()
	else
		TrinketMenu_IconFrame:Hide()
	end
end

function TrinketMenu.DragMinimapButton()
	local xpos,ypos = GetCursorPosition()
	local xmin,ymin = Minimap:GetLeft() or 400, Minimap:GetBottom() or 400
	xpos = xmin-xpos/Minimap:GetEffectiveScale()+70
	ypos = ypos/Minimap:GetEffectiveScale()-ymin-70
	TrinketMenuOptions.IconPos = math.deg(math.atan2(ypos,xpos))
	TrinketMenu.MoveMinimapButton()
end

function TrinketMenu.MinimapButton_OnClick()
	PlaySound("GAMEGENERICBUTTONPRESS")
	if IsShiftKeyDown() then
		TrinketMenuOptions.Locked = TrinketMenuOptions.Locked=="ON" and "OFF" or "ON"
		TrinketMenu.ReflectLock()
	elseif IsAltKeyDown() and TrinketMenu.QueueInit then
		if arg1=="LeftButton" then
			TrinketMenuQueue.Enabled[0] = not TrinketMenuQueue.Enabled[0] and 1 or nil
		elseif arg1=="RightButton" then
			TrinketMenuQueue.Enabled[1] = not TrinketMenuQueue.Enabled[1] and 1 or nil
		end
		TrinketMenu.ReflectQueueEnabled()
		TrinketMenu.UpdateCombatQueue()
	else
		if arg1=="LeftButton" and TrinketMenuOptions.DisableToggle=="OFF" then
			TrinketMenu.ToggleFrame(TrinketMenu_MainFrame)
		else
			TrinketMenu.ToggleFrame(TrinketMenu_OptFrame)
		end
	end
end

--[[ CheckButton ]]

function TrinketMenu.ValidateChecks()
	local check,button
	for i=1,#(TrinketMenu.CheckOptInfo) do
		check = TrinketMenu.CheckOptInfo[i]
		button = getglobal("TrinketMenu_Opt"..check[1])
		if button then
			button:SetChecked(TrinketMenuOptions[check[1]]=="ON")
			if check[5] then
				if TrinketMenuOptions[check[5]]=="ON" then
					button:Enable()
					getglobal("TrinketMenu_Opt"..check[1].."Text"):SetTextColor(.95,.95,.95)
				else
					button:Disable()
					getglobal("TrinketMenu_Opt"..check[1].."Text"):SetTextColor(.5,.5,.5)
				end
			end
		end
	end
	TrinketMenu_OptColumnsSlider:SetAlpha((TrinketMenuOptions.SetColumns=="ON") and 1 or .5)
	TrinketMenu_OptColumnsSlider:EnableMouse((TrinketMenuOptions.SetColumns=="ON") and 1 or 0)
	TrinketMenu_OptColumnsSlider:SetValue(TrinketMenuOptions.Columns)
end

function TrinketMenu.OptColumnsSlider_OnValueChanged(self)
	if TrinketMenuOptions then
		TrinketMenuOptions.Columns = self:GetValue()
		TrinketMenu_OptColumnsSliderText:SetText(TrinketMenuOptions.Columns.." trinkets")
		if TrinketMenu_MenuFrame:IsVisible() then
			TrinketMenu.BuildMenu()
		end
	end
end

function TrinketMenu.OptMainScaleSlider_OnValueChanged(self)
	if TrinketMenuPerOptions then
		TrinketMenuPerOptions.MainScale = self:GetValue()
		TrinketMenu_OptMainScaleSliderText:SetText(format("Main Scale: %.2f",TrinketMenuPerOptions.MainScale))
		TrinketMenu_MainFrame:SetScale(TrinketMenuPerOptions.MainScale)
	end
end

function TrinketMenu.OptMenuScaleSlider_OnValueChanged(self)
	if TrinketMenuPerOptions then
		TrinketMenuPerOptions.MenuScale = self:GetValue()
		TrinketMenu_OptMenuScaleSliderText:SetText(format("Menu Scale: %.2f",TrinketMenuPerOptions.MenuScale))
		TrinketMenu_MenuFrame:SetScale(TrinketMenuPerOptions.MenuScale)
	end
end

function TrinketMenu.CheckButton_OnClick(self)
	local _,_,var = string.find(self:GetName(),"TrinketMenu_Opt(.+)")
	if TrinketMenuOptions[var] then
		TrinketMenuOptions[var] = self:GetChecked() and "ON" or "OFF"
		PlaySound(self:GetChecked() and "igMainMenuOptionCheckBoxOn" or "igMainMenuOptionCheckBoxOff")
		TrinketMenu.ValidateChecks()
	end

	if self==TrinketMenu_OptCooldownCount then
		TrinketMenu.WriteWornCooldowns()
		TrinketMenu.WriteMenuCooldowns()
	elseif self==TrinketMenu_OptLocked then
		TrinketMenu.DockWindows()
		TrinketMenu.ReflectLock()
	elseif self==TrinketMenu_OptKeepOpen or self==TrinketMenu_OptSetColumns then
		if TrinketMenuOptions.KeepOpen=="ON" then
			TrinketMenu.BuildMenu()
		end
	elseif self==TrinketMenu_OptKeepDocked then
		TrinketMenu.DockWindows()
	elseif self==TrinketMenu_OptLargeCooldown then
		TrinketMenu.ReflectCooldownFont()
	elseif self==TrinketMenu_OptSquareMinimap then
		TrinketMenu.MoveMinimapButton()
	elseif self==TrinketMenu_OptShowHotKeys then
		TrinketMenu.KeyBindingsChanged()
	elseif self==TrinketMenu_OptShowIcon then
		TrinketMenu.MoveMinimapButton()
	elseif self==TrinketMenu_OptRedRange then
		TrinketMenu.ReflectRedRange()
	elseif self==TrinketMenu_OptMenuOnRight then
		TrinketMenu.ReflectMenuOnRight()
	end
end

function TrinketMenu.ReflectLock()
	local c = TrinketMenuOptions.Locked=="ON" and 0 or .5
	TrinketMenu_OptFrame:SetBackdropBorderColor(c,c,c,1)
	TrinketMenu_MainFrame:SetBackdropColor(c,c,c,c)
	TrinketMenu_MainFrame:SetBackdropBorderColor(c,c,c,c*2)
	TrinketMenu_MenuFrame:SetBackdropColor(c,c,c,c)
	TrinketMenu_MenuFrame:SetBackdropBorderColor(c,c,c,c*2)
	TrinketMenu_MenuFrame:EnableMouse(c*2)
	TrinketMenu_OptLocked:SetChecked(1-c*2)
	local normalTexture = TrinketMenu_LockButton:GetNormalTexture()
	local pushedTexture = TrinketMenu_LockButton:GetPushedTexture()
	if c==0 then
		normalTexture:SetTexCoord(.875,1,.125,.25)
		pushedTexture:SetTexCoord(.75,.875,.125,.25)
	else
		normalTexture:SetTexCoord(.75,.875,.125,.25)
		pushedTexture:SetTexCoord(.875,1,.125,.25)
	end
end

function TrinketMenu.ReflectCooldownFont()
	TrinketMenu.SetCooldownFont("TrinketMenu_Trinket0")
	TrinketMenu.SetCooldownFont("TrinketMenu_Trinket1")
	for i=1,30 do
		TrinketMenu.SetCooldownFont("TrinketMenu_Menu"..i)
	end
end

function TrinketMenu.SetCooldownFont(button)
	local item = getglobal(button.."Time")
	if TrinketMenuOptions.LargeCooldown=="ON" then
		item:SetFont("Fonts\\FRIZQT__.TTF",16,"OUTLINE")
		item:SetTextColor(1,.82,0,1)
		item:ClearAllPoints()
		item:SetPoint("CENTER",button,"CENTER")
	else
		item:SetFont("Fonts\\ARIALN.TTF",14,"OUTLINE")
		item:SetTextColor(1,1,1,1)
		item:ClearAllPoints()
		item:SetPoint("BOTTOM",button,"BOTTOM")
	end
end


--[[ Titlebar buttons ]]

function TrinketMenu.SmallButton_OnClick(self)
	PlaySound("igMainMenuOptionCheckBoxOn")
	if self==TrinketMenu_CloseButton then
		TrinketMenu_OptFrame:Hide()
	elseif self==TrinketMenu_LockButton then
		TrinketMenuOptions.Locked = (TrinketMenuOptions.Locked=="ON") and "OFF" or "ON"
		TrinketMenu.DockWindows()
		TrinketMenu.ReflectLock()
	end
end

--[[ Tabs ]]

function TrinketMenu.Tab_OnClick(id)
	PlaySound("GAMEGENERICBUTTONPRESS")
	local tab
	if TrinketMenu_ProfilesFrame then
		TrinketMenu_ProfilesFrame:Hide()
	end
	for i=1,3 do
		tab = getglobal("TrinketMenu_Tab"..i)
		if tab then
			tab:UnlockHighlight()
		end
	end
	getglobal("TrinketMenu_Tab"..id):LockHighlight()
	if id==1 then
		TrinketMenu_SubOptFrame:Show()
		if TrinketMenu_SubQueueFrame then
			TrinketMenu_SubQueueFrame:Hide()
		end
	else
		TrinketMenu_SubOptFrame:Hide()
		TrinketMenu_SubQueueFrame:Show()
		TrinketMenu.OpenSort(3-id)
	end
end
