
-- localization
--if ( GetLocale() == "koKR" ) then
	BC_TEXT_CHANCE_TO_BLOCK							= "방어 확률";
	BC_TEXT_CHANCE_TO_BLOCK_TOOLTIP_TITLE			= "방어 확률";
	BC_TEXT_CHANCE_TO_BLOCK_TOOLTIP_DESC			= "방어 확률을 표시합니다.";
	BC_TEXT_CHANCE_TO_DODGE							= "회피 확률";
	BC_TEXT_CHANCE_TO_DODGE_TOOLTIP_TITLE			= "회피 확률";
	BC_TEXT_CHANCE_TO_DODGE_TOOLTIP_DESC			= "회피 확률을 표시합니다.";
	BC_TEXT_CHANCE_TO_PARRY							= "막을 확률";
	BC_TEXT_CHANCE_TO_PARRY_TOOLTIP_TITLE			= "막을 확률";
	BC_TEXT_CHANCE_TO_PARRY_TOOLTIP_DESC			= "막을 확률을 표시합니다.";
	BC_TEXT_DURABILITY_TEMPLATE						= "^내구도 (%d+) / (%d+)$";
	BC_TEXT_MENU_DURABILITY							= "아이템 내구도";
	BC_TEXT_MENU_DURABILITY_TOOLTIP_TITLE			= "아이템 내구도";
	BC_TEXT_MENU_DURABILITY_TOOLTIP_DESC			= "아이템 내구도 %를 표시합니다.";
	BC_TEXT_MENU_RESILIENCE							= STAT_RESILIENCE;
	BC_TEXT_MENU_RESILIENCE_TOOLTIP_TITLE			= STAT_RESILIENCE;
	BC_TEXT_MENU_RESILIENCE_TOOLTIP_DESC			= string.format("%s을 표시합니다.", STAT_RESILIENCE);

	BC_TEXT_MENU_AUTOSELECT_CRIT					= "치명타 적중률 자동 선택";
	BC_TEXT_MENU_AUTOSELECT_CRIT_TOOLTIP_TITLE		= "치명타 적중률 자동 선택";
	BC_TEXT_MENU_AUTOSELECT_CRIT_TOOLTIP_DESC		= "근접 치명타 적중률, 주문 극대화 적중률, 원거리 치명타 적중률 중에서 가장 높은 수치를 자동으로 선택합니다.";
	BC_TEXT_MENU_CRIT_MELEE							= "치명타 적중률";
	BC_TEXT_MENU_CRIT_MELEE_TOOLTIP_TITLE			= "치명타 적중률";
	BC_TEXT_MENU_CRIT_MELEE_TOOLTIP_DESC			= "근접 치명타 적중률을 표시합니다.";
	BC_TEXT_MENU_CRIT_SPELL							= "주문 극대화 적중률";
	BC_TEXT_MENU_CRIT_SPELL_TOOLTIP_TITLE			= "주문 극대화 적중률";
	BC_TEXT_MENU_CRIT_SPELL_TOOLTIP_DESC			= "주문 극대화 적중률을 표시합니다.";
	BC_TEXT_MENU_CRIT_RANGED						= "원거리 치명타 적중률";
	BC_TEXT_MENU_CRIT_RANGED_TOOLTIP_TITLE			= "원거리 치명타 적중률";
	BC_TEXT_MENU_CRIT_RANGED_TOOLTIP_DESC			= "원거리 치명타 적중률을 표시합니다.";
	BC_TEXT_MENU_HASTE_RATING_MELEE					= "근접 가속도";
	BC_TEXT_MENU_HASTE_RATING_MELEE_TOOLTIP_TITLE	= "근접 가속도";
	BC_TEXT_MENU_HASTE_RATING_MELEE_TOOLTIP_TITLE	= "근접 무기 가속도와 추가 가속율을 표시합니다.";
	BC_TEXT_MENU_HASTE_RATING_RANGED				= "원거리 가속도";
	BC_TEXT_MENU_HASTE_RATING_RANGED_TOOLTIP_TITLE	= "원거리 가속도";
	BC_TEXT_MENU_HASTE_RATING_RANGED_TOOLTIP_TITLE	= "원거리 무기 가속도와 추가 가속율을 표시합니다.";
	BC_TEXT_MENU_HASTE_RATING_SPELL					= "주문 가속도";
	BC_TEXT_MENU_HASTE_RATING_SPELL_TOOLTIP_TITLE	= "주문 가속도";
	BC_TEXT_MENU_HASTE_RATING_SPELL_TOOLTIP_TITLE	= "주문 가속도와 추가 가속율을 표시합니다.";
	BC_TEXT_MENU_ARMOR								= ARMOR;
	BC_TEXT_MENU_ARMOR_TOOLTIP_TITLE				= ARMOR;
	BC_TEXT_MENU_ARMOR_TOOLTIP_DESC					= string.format("%s를 표시합니다.", ARMOR);
	BC_TEXT_MENU_ARMORAMOUNT						= "피해감소";
	BC_TEXT_MENU_ARMORAMOUNT_TOOLTIP_TITLE			= "피해감소";
	BC_TEXT_MENU_ARMORAMOUNT_TOOLTIP_DESC			= "적에게 받은 물리 피해량의 감소 %량를 표시합니다.";
	BC_TEXT_MENU_PET_ARMOR							= PET.."의 "..ARMOR;
	BC_TEXT_MENU_PET_ARMOR_TOOLTIP_TITLE			= PET.."의 "..ARMOR;
	BC_TEXT_MENU_PET_ARMOR_TOOLTIP_DESC				= string.format("%s의 %s를 표시합니다.", PET, ARMOR);
	BC_TEXT_MENU_PET_ARMORAMOUNT					= PET.."의 피해감소";
	BC_TEXT_MENU_PET_ARMORAMOUNT_TOOLTIP_TITLE		= PET.."의 피해감소";
	BC_TEXT_MENU_PET_ARMORAMOUNT_TOOLTIP_DESC		= PET.."가 적에게 받은 물리 피해량의 감소 %량를 표시합니다.";
	BC_TEXT_MENU_DEFENSE							= DEFENSE;
	BC_TEXT_MENU_DEFENSE_TOOLTIP_TITLE				= DEFENSE;
	BC_TEXT_MENU_DEFENSE_TOOLTIP_DESC				= string.format("%s를 표시합니다.", DEFENSE);
	BC_TEXT_MENU_MELEE_ATTACK_POWER					= MELEE_ATTACK_POWER;
	BC_TEXT_MENU_MELEE_ATTACK_POWER_TOOLTIP_TITLE	= MELEE_ATTACK_POWER;
	BC_TEXT_MENU_MELEE_ATTACK_POWER_TOOLTIP_DESC	= string.format("%s을 표시합니다.", MELEE_ATTACK_POWER);
	BC_TEXT_MENU_RANGED_ATTACK_POWER				= RANGED_ATTACK_POWER;
	BC_TEXT_MENU_RANGED_ATTACK_POWER_TOOLTIP_TITLE	= RANGED_ATTACK_POWER;
	BC_TEXT_MENU_RANGED_ATTACK_POWER_TOOLTIP_DESC	= string.format("%s을 표시합니다.", RANGED_ATTACK_POWER);
	BC_TEXT_MENU_MELEE_HIT_RATING					= "근접 "..COMBAT_RATING_NAME6;
	BC_TEXT_MENU_MELEE_HIT_RATING_TOOLTIP_TITLE		= "근접 "..COMBAT_RATING_NAME6;
	BC_TEXT_MENU_MELEE_HIT_RATING_TOOLTIP_DESC		= string.format("근접 %s를 표시합니다.", COMBAT_RATING_NAME6);
	BC_TEXT_MENU_RANGED_HIT_RATING					= "원거리 "..COMBAT_RATING_NAME7;
	BC_TEXT_MENU_RANGED_HIT_RATING_TOOLTIP_TITLE	= "원거리 "..COMBAT_RATING_NAME7;
	BC_TEXT_MENU_RANGED_HIT_RATING_TOOLTIP_DESC		= string.format("원거리 %s를 표시합니다.", COMBAT_RATING_NAME7);
	BC_TEXT_MENU_SPELL_HIT_RATING					= "주문 "..COMBAT_RATING_NAME8;
	BC_TEXT_MENU_SPELL_HIT_RATING_TOOLTIP_TITLE		= "주문 "..COMBAT_RATING_NAME8;
	BC_TEXT_MENU_SPELL_HIT_RATING_TOOLTIP_DESC		= string.format("주문 %s를 표시합니다.", COMBAT_RATING_NAME8);
	BC_TEXT_MENU_BONUS_DAMAGE						= BONUS_DAMAGE;
	BC_TEXT_MENU_BONUS_DAMAGE_TOOLTIP_TITLE			= BONUS_DAMAGE;
	BC_TEXT_MENU_BONUS_DAMAGE_TOOLTIP_DESC			= string.format("%s를 표시합니다.", BONUS_DAMAGE);
	BC_TEXT_MENU_BONUS_HEALING						= BONUS_HEALING;
	BC_TEXT_MENU_BONUS_HEALING_TOOLTIP_TITLE		= BONUS_HEALING;
	BC_TEXT_MENU_BONUS_HEALING_TOOLTIP_DESC			= string.format("%s를 표시합니다.", BONUS_HEALING);
	BC_TEXT_MENU_SPELL_PENETRATION					= SPELL_PENETRATION;
	BC_TEXT_MENU_SPELL_PENETRATION_TOOLTIP_TITLE	= SPELL_PENETRATION;
	BC_TEXT_MENU_SPELL_PENETRATION_TOOLTIP_DESC		= string.format("%s을 표시합니다.", SPELL_PENETRATION);
	BC_TEXT_MENU_MANA_REGEN							= MANA_REGEN;
	BC_TEXT_MENU_MANA_REGEN_TOOLTIP_TITLE			= MANA_REGEN;
	BC_TEXT_MENU_MANA_REGEN_TOOLTIP_DESC			= string.format("%s을 표시합니다.", MANA_REGEN);
	BC_TEXT_MENU_HONOR								= "오늘 획득한 명예";
	BC_TEXT_MENU_HONOR_TOOLTIP_TITLE				= "오늘 획득한 명예";
	BC_TEXT_MENU_HONOR_TOOLTIP_DESC					= "오늘 획득한 명예를 표시합니다.";
	BC_TEXT_MENU_XP									= "경험치";
	BC_TEXT_MENU_XP_TOOLTIP_TITLE					= "경험치";
	BC_TEXT_MENU_XP_TOOLTIP_DESC					= "현재 경험치%를 표시합니다.";
	BC_TEXT_MENU_REPUTATION							= "평판";
	BC_TEXT_MENU_REPUTATION_TOOLTIP_TITLE			= "평판";
	BC_TEXT_MENU_REPUTATION_TOOLTIP_DESC			= "선택한 평판을 표시합니다.";

if ( GetLocale() == "enUS" ) then

	BC_TEXT_CHANCE_TO_BLOCK							= BLOCK;
	BC_TEXT_CHANCE_TO_BLOCK_TOOLTIP_TITLE			= "Chance to block";
	BC_TEXT_CHANCE_TO_BLOCK_TOOLTIP_DESC			= "Display chance to block";
	BC_TEXT_CHANCE_TO_DODGE							= DODGE;
	BC_TEXT_CHANCE_TO_DODGE_TOOLTIP_TITLE			= "Chance to dodge";
	BC_TEXT_CHANCE_TO_DODGE_TOOLTIP_DESC			= "Display chance to dodge";
	BC_TEXT_CHANCE_TO_PARRY							= PARRY;
	BC_TEXT_CHANCE_TO_PARRY_TOOLTIP_TITLE			= "Chance to parry";
	BC_TEXT_CHANCE_TO_PARRY_TOOLTIP_DESC			= "Display chance to parry";
	BC_TEXT_DURABILITY_TEMPLATE						= "^Durability (%d+) / (%d+)$";
	BC_TEXT_MENU_DURABILITY							= "Gear Durability";
	BC_TEXT_MENU_DURABILITY_TOOLTIP_TITLE			= "Gear Durability";
	BC_TEXT_MENU_DURABILITY_TOOLTIP_DESC			= "Display Gear Durability %.";
	BC_TEXT_MENU_RESILIENCE							= STAT_RESILIENCE;
	BC_TEXT_MENU_RESILIENCE_TOOLTIP_TITLE			= STAT_RESILIENCE;
	BC_TEXT_MENU_RESILIENCE_TOOLTIP_DESC			= string.format("Display %s.", STAT_RESILIENCE);

	BC_TEXT_MENU_AUTOSELECT_CRIT					= "치명타 적중률 자동 선택";
	BC_TEXT_MENU_AUTOSELECT_CRIT_TOOLTIP_TITLE		= "치명타 적중률 자동 선택";
	BC_TEXT_MENU_AUTOSELECT_CRIT_TOOLTIP_DESC		= "근접 치명타 적중률, 주문 극대화 적중률, 원거리 치명타 적중률 중에서 가장 높은 수치를 자동으로 선택합니다.";
	BC_TEXT_MENU_CRIT_MELEE							= "Melee Crits";
	BC_TEXT_MENU_CRIT_MELEE_TOOLTIP_TITLE			= "Melee chance to crit";
	BC_TEXT_MENU_CRIT_MELEE_TOOLTIP_DESC			= "Display melee chance to crit.";
	BC_TEXT_MENU_CRIT_SPELL							= "Spell Crits";
	BC_TEXT_MENU_CRIT_SPELL_TOOLTIP_TITLE			= "Spell chance to crit";
	BC_TEXT_MENU_CRIT_SPELL_TOOLTIP_DESC			= "Display spell chance to crit.";
	BC_TEXT_MENU_CRIT_RANGED						= "Ranged Crits";
	BC_TEXT_MENU_CRIT_RANGED_TOOLTIP_TITLE			= "Ranged chance to crit";
	BC_TEXT_MENU_CRIT_RANGED_TOOLTIP_DESC			= "Display ranged chance to crit.";
	BC_TEXT_MENU_HASTE_RATING_MELEE					= "Melee Haste Rating";
	BC_TEXT_MENU_HASTE_RATING_MELEE_TOOLTIP_TITLE	= "Melee Haste Rating";
	BC_TEXT_MENU_HASTE_RATING_MELEE_TOOLTIP_TITLE	= "Display Melee Haste Rating.";
	BC_TEXT_MENU_HASTE_RATING_RANGED				= "Ranged Haste Rating";
	BC_TEXT_MENU_HASTE_RATING_RANGED_TOOLTIP_TITLE	= "Ranged Haste Rating";
	BC_TEXT_MENU_HASTE_RATING_RANGED_TOOLTIP_TITLE	= "Display Ranged Haste Rating.";
	BC_TEXT_MENU_HASTE_RATING_SPELL					= "Spell Haste Rating";
	BC_TEXT_MENU_HASTE_RATING_SPELL_TOOLTIP_TITLE	= "Spell Haste Rating";
	BC_TEXT_MENU_HASTE_RATING_SPELL_TOOLTIP_TITLE	= "Display Spell Haste Rating.";
	BC_TEXT_MENU_ARMOR								= ARMOR;
	BC_TEXT_MENU_ARMOR_TOOLTIP_TITLE				= ARMOR;
	BC_TEXT_MENU_ARMOR_TOOLTIP_DESC					= string.format("Display %s.", ARMOR);
	BC_TEXT_MENU_ARMORAMOUNT						= "Damage Reduction";
	BC_TEXT_MENU_ARMORAMOUNT_TOOLTIP_TITLE			= "Damage Reduction";
	BC_TEXT_MENU_ARMORAMOUNT_TOOLTIP_DESC			= "적에게 받은 물리 피해량의 감소 %량를 표시합니다.";
	BC_TEXT_MENU_PET_ARMOR							= PET.."'s "..ARMOR;
	BC_TEXT_MENU_PET_ARMOR_TOOLTIP_TITLE			= PET.."'s "..ARMOR;
	BC_TEXT_MENU_PET_ARMOR_TOOLTIP_DESC				= string.format("Display %s's %s.", PET, ARMOR);
	BC_TEXT_MENU_PET_ARMORAMOUNT					= PET.."'s Damage Reduction";
	BC_TEXT_MENU_PET_ARMORAMOUNT_TOOLTIP_TITLE		= PET.."'s Damage Reduction";
	BC_TEXT_MENU_PET_ARMORAMOUNT_TOOLTIP_DESC		= PET.."가 적에게 받은 물리 피해량의 감소 %량를 표시합니다.";
	BC_TEXT_MENU_DEFENSE							= DEFENSE;
	BC_TEXT_MENU_DEFENSE_TOOLTIP_TITLE				= DEFENSE;
	BC_TEXT_MENU_DEFENSE_TOOLTIP_DESC				= string.format("Display %s.", DEFENSE);
	BC_TEXT_MENU_MELEE_ATTACK_POWER					= MELEE_ATTACK_POWER;
	BC_TEXT_MENU_MELEE_ATTACK_POWER_TOOLTIP_TITLE	= MELEE_ATTACK_POWER;
	BC_TEXT_MENU_MELEE_ATTACK_POWER_TOOLTIP_DESC	= string.format("Display %s.", MELEE_ATTACK_POWER);
	BC_TEXT_MENU_RANGED_ATTACK_POWER				= RANGED_ATTACK_POWER;
	BC_TEXT_MENU_RANGED_ATTACK_POWER_TOOLTIP_TITLE	= RANGED_ATTACK_POWER;
	BC_TEXT_MENU_RANGED_ATTACK_POWER_TOOLTIP_DESC	= string.format("Display %s.", RANGED_ATTACK_POWER);
	BC_TEXT_MENU_MELEE_HIT_RATING					= "Melee "..COMBAT_RATING_NAME6;
	BC_TEXT_MENU_MELEE_HIT_RATING_TOOLTIP_TITLE		= "Melee "..COMBAT_RATING_NAME6;
	BC_TEXT_MENU_MELEE_HIT_RATING_TOOLTIP_DESC		= string.format("Display Melee %s.", COMBAT_RATING_NAME6);
	BC_TEXT_MENU_RANGED_HIT_RATING					= "Ranged "..COMBAT_RATING_NAME7;
	BC_TEXT_MENU_RANGED_HIT_RATING_TOOLTIP_TITLE	= "Ranged "..COMBAT_RATING_NAME7;
	BC_TEXT_MENU_RANGED_HIT_RATING_TOOLTIP_DESC		= string.format("Display Ranged %s.", COMBAT_RATING_NAME7);
	BC_TEXT_MENU_SPELL_HIT_RATING					= "Spell "..COMBAT_RATING_NAME8;
	BC_TEXT_MENU_SPELL_HIT_RATING_TOOLTIP_TITLE		= "Spell "..COMBAT_RATING_NAME8;
	BC_TEXT_MENU_SPELL_HIT_RATING_TOOLTIP_DESC		= string.format("Display Spell %s.", COMBAT_RATING_NAME8);
	BC_TEXT_MENU_BONUS_DAMAGE						= BONUS_DAMAGE;
	BC_TEXT_MENU_BONUS_DAMAGE_TOOLTIP_TITLE			= BONUS_DAMAGE;
	BC_TEXT_MENU_BONUS_DAMAGE_TOOLTIP_DESC			= string.format("Display %s.", BONUS_DAMAGE);
	BC_TEXT_MENU_BONUS_HEALING						= BONUS_HEALING;
	BC_TEXT_MENU_BONUS_HEALING_TOOLTIP_TITLE		= BONUS_HEALING;
	BC_TEXT_MENU_BONUS_HEALING_TOOLTIP_DESC			= string.format("Display %s.", BONUS_HEALING);
	BC_TEXT_MENU_SPELL_PENETRATION					= SPELL_PENETRATION;
	BC_TEXT_MENU_SPELL_PENETRATION_TOOLTIP_TITLE	= SPELL_PENETRATION;
	BC_TEXT_MENU_SPELL_PENETRATION_TOOLTIP_DESC		= string.format("Display %s.", SPELL_PENETRATION);
	BC_TEXT_MENU_MANA_REGEN							= MANA_REGEN;
	BC_TEXT_MENU_MANA_REGEN_TOOLTIP_TITLE			= MANA_REGEN;
	BC_TEXT_MENU_MANA_REGEN_TOOLTIP_DESC			= string.format("Display %s.", MANA_REGEN);
	BC_TEXT_MENU_HONOR								= "오늘 획득한 명예";
	BC_TEXT_MENU_HONOR_TOOLTIP_TITLE				= "오늘 획득한 명예";
	BC_TEXT_MENU_HONOR_TOOLTIP_DESC					= "오늘 획득한 명예를 표시합니다.";
end
