<?xml version='1.0'  encoding='UTF-8'?>
<minimap>

<!-- Big Map settings-->
<bigmapsize>800</bigmapsize><!-- pixelsize of the big minimap-->
<bigmapx>0</bigmapx><!-- x coordinate shift of big minimap-->
<bigmapy>0</bigmapy><!-- y coordinate shift of big minimap-->
<keycode>20</keycode><!-- keycode to toggle the map. any other code disables-->
<markerscale>1</markerscale><!-- minimap iconsize factor-->

<!-- View Range Circle Settings-->
<circlealpha>100</circlealpha><!-- circle alpha value, put 0 to remove circle -->
<circlecolor>0</circlecolor><!-- circle color, write 0 for default, 0xFFFFFF for white -->
<circlesize>viewrange</circlesize><!-- circle size, any meter range as number or viewrange -->
<circlestyle>dashed</circlestyle><!-- style of the view range circle, valid values: line, dots and dashed-->

<!-- Artillery Settings-->
<artycirclealpha>100</artycirclealpha><!-- artycircle alpha value, put 0 to remove artycircle -->
<artycirclestyle>line</artycirclestyle><!-- style of the artillery range circle, valid values: line, dots and dashed-->
<artycirclecolor>0x50FF50</artycirclecolor><!-- artycircle color, write 0 for default, 0xFFFFFF for white -->
<artycursorcolor>0x40FF00</artycursorcolor><!-- artillery aim cursor color, write 0 for default, 0xFFFFFF for white -->

<!-- View Direction Laser Settings-->
<laseralpha>100</laseralpha><!-- laser alpha value, put 0 to remove laser line -->
<lasercolor>0</lasercolor><!-- laser color, write 0 for default, 0x000000 for black -->
<laserstyle>line</laserstyle><!-- style of the laser line, valid values: line, dots and dashed-->

<!-- Tank Hull Direction Laser Settings-->
<hlaseralpha>50</hlaseralpha><!-- hull direction laser alpha value, put 0 to remove hull laser line-->
<hlaserstyle>line</hlaserstyle><!-- style of the hull laser line, valid values: line, dots and dashed-->
<hlasercolor>0xFFFFFF</hlasercolor><!-- hull laser color, write 0 for default, 0xFFFFFF for black -->

<!-- Minimap Vehicle Icon Descriptor Text Settings-->
<fontsize>6</fontsize><!-- fontsize of tanknames on map-->
<shownames>true</shownames><!-- show tanknames on map? Valid values: bigmap, smallmap, true or false-->
<allytextcolor>0x9FF781</allytextcolor><!-- ally tankname text color, default 0x9FF781 -->
<enemytextcolor>0xF78181</enemytextcolor><!-- enemy tankname text color, default 0xF78181 -->
<squadtextcolor>0xFE9A2E</squadtextcolor><!-- platoon buddy tankname text color, default 0xFE9A2E -->
<textshadow>15</textshadow><!-- tankname textshadow strength -->
<allynamecontent>tank</allynamecontent><!-- set content for ally tank textfields, Valid values: player, tank, tankplayer, playertank -->
<enemynamecontent>tank</enemynamecontent><!-- set content for enemy tank textfields, Valid values: player, tank, tankplayer, playertank -->
<marklastpos>true</marklastpos><!-- toggle lost/ghost/last known position markers for enemy tanks, boolean true/false -->
<lastposalpha>50</lastposalpha><!-- alpha value setting for last known position icons -->

<!-- 50m X-Ray Spotting Circle Settings-->
<fiftymalpha>15</fiftymalpha><!-- set alpha for 50m X-ray spotting circle, 0 to disable -->
<fiftymcolor>0</fiftymcolor><!-- set color for 50m X-ray spotting circle (i.e. 0xFF0000 for red), 0 for default white -->

<!-- Game Engine Dynamic Drawbox Settings-->
<drawboxcolor>0xff8000</drawboxcolor><!-- color of the dynamic drawing distance box-->
<drawboxalpha>50</drawboxalpha><!-- alpha of the dynamic drawing distance box, 0 removes the box-->
<drawboxstyle>dashed</drawboxstyle><!-- style of the dynamic drawing distance box, valid values: line, dots, mask and dashed-->

<!-- General Settings for Big and Small Minimap-->
<bigmapelements>show:circle,fiftymcircle,drawbox,artycircle,sqlegend,hulllaser,gunconstraints</bigmapelements><!-- delete what you want removed, never leave empty!-->
<smallmapelements>show:circle,fiftymcircle,drawbox,artycircle,hulllaser,gunconstraints</smallmapelements><!-- delete what you want removed, never leave empty!-->
<skullmarkers>true</skullmarkers><!-- enable or disable the skullmarkers for dead tanks, boolean true or false-->
</minimap>

<!-- 
HD Minimap 2nd generation Mod by locastan.

Bigmapsize lets you specify the pixel size of the enlarged minimap. You can use the x and y shifts to move it away from its standard center screen position.

The keycode is the only value not customizeable just now! For some reason the game refuses to register other keys than those it already knows from standard key binding. 
You can use 20 for Caps Lock key or 56 for the rarely used consumable number 8 key, I think.
If you want to remove the centered big minimap functionality on CTRL, set keycode to 66 or other number. :P

The markerscale factor can be anything from 0.01 for dot like icons, to 10.0+ for icons as big as the map.

The fontsize is in points, 5 is standard. The font does scale with the minimap icon size, so big values for markerscale also enlarge the visible text. Compensate if necessary. :)

shownames just controls whether the tanknames are visible on minimap and bigmap or not. 
Put true or false in there to toggle name visibility on both maptypes.
Put bigmap or smallmap as value to have it only on one of the two.

The circle and laser tags are for alpha transparency (set to 0 to remove circle or laser) and colors (in hex code). 
If you put 0 in the color tags, the default color (orange circle, white and orange laser line) are put in place.
A good site to get hex color codes is: http://html-color-codes.info/

The circlesize tag lets you either set the circle size to a specific value in meters, or (with setting viewrange) 
to your current tank turret viewrange modified by coated optics if you got them.

The textcolor tags are pretty self explaining. Only special option is putting 0 for disabling of text display 
depending on wheter it is an ally, enemy or platoon member.

textshadow is the shadow strength behind the tanknames.

namecontent lets you configure what text should be displayed next to the icons. 
player = playername, tank = tankname, or for both use tankplayer or playertank.

fiftymalpha and fiftymcolor are for setting color value and transparency for the 50m X-ray spotting circle around your tank. 
Same values useable as for laser and circle.

The drawbox tags are for the 500m dynamic drawing box. 
Tanks models, over target markers and outlines disappear when the target is outside this box, even when they are spotted.

The style tags are switching between dotted, dashed and solid lines for the three minimap elements. 
I put the mask value for the drawing box in as a bit of nice optical effect, but it may reduce your framerate.

The bigmapelements and smallmapelements part lets you disable elements on bigmap or smallmap, by deleting their name from the list.
Default value to show all: show:circle,fiftymcircle,drawbox,artycircle,sqlegend,hulllaser,gunconstraints
Never leave the field completely empty.

The skullmarkers are pretty self explaining. Setting to true will show the skullies for dead tanks on minimap.
-->