local Recount = _G.Recount

local revision = tonumber(string.sub("$Revision: 1254 $", 12, -3))
if Recount.Version < revision then
	Recount.Version = revision
end

local C_Scenario = C_Scenario
local GetZonePVPInfo = GetZonePVPInfo
local IsInInstance = IsInInstance

local UnitIsGhost = UnitIsGhost

function Recount:SetZoneFilter(instanceType)

	if not instanceType then
		return
	end

	if Recount.db.profile.ZoneFilters[instanceType] then
		if Recount.db.profile.HideCollect and not Recount.CurrentDataCollect and Recount.db.profile.GlobalDataCollect then
			Recount.MainWindow:Show()
			Recount:RefreshMainWindow()
		end
		Recount.CurrentDataCollect = true
	else
		if Recount.db.profile.HideCollect and (Recount.CurrentDataCollect or not Recount.db.profile.GlobalDataCollect) then
			Recount.MainWindow:Hide()
		end
		Recount.CurrentDataCollect = false
	end
end

-- Elsia: This handles filters for groupings

-- groupType: 1 solo, 2 party, 3 raid

function Recount:SetGroupFilter(groupType)

	if Recount.db.profile.GroupFilters[groupType] then
		if Recount.db.profile.HideCollect and not Recount.CurrentDataCollect and Recount.db.profile.GlobalDataCollect then
			Recount.MainWindow:Show()
			Recount:RefreshMainWindow()
		end
		Recount.CurrentDataCollect = true
	else
		if Recount.db.profile.HideCollect and (Recount.CurrentDataCollect or not Recount.db.profile.GlobalDataCollect) then
			Recount.MainWindow:Hide()
		end
		Recount.CurrentDataCollect = false
	end
end

-- Elsia: This handles the combined case of group/zone filtering

function Recount:SetZoneGroupFilter(instanceType, groupType)

	if not instanceType or not groupType then
		return
	end

	if Recount.db.profile.ZoneFilters[instanceType] and Recount.db.profile.GroupFilters[groupType] then
		if Recount.db.profile.HideCollect and not Recount.MainWindow:IsShown() and Recount.db.profile.GlobalDataCollect then
			Recount.MainWindow:Show()
			Recount:RefreshMainWindow()
		end
		Recount.CurrentDataCollect = true
	else
		if Recount.db.profile.HideCollect and Recount.MainWindow:IsShown() or not Recount.db.profile.GlobalDataCollect then
			Recount.MainWindow:Hide()
		end
		Recount.CurrentDataCollect = false
	end
end

-- Elsia: Main entry, call this to update main window visibility based on collection filters.

function Recount:UpdateZoneGroupFilter()
	local groupType

	if Recount.inRaid then
		groupType = 3
	elseif Recount.inGroup then
		groupType = 2
	else
		groupType = 1
	end

	local _, instanceType = IsInInstance()
	if instanceType == nil then
		_, instanceType = C_Scenario.IsInScenario()
	end

	if instanceType == "none" then -- Check if we are in an open area combat zone (ala Wintergrasp)
		local pvpType = GetZonePVPInfo()
		if pvpType == "combat" then
			instanceType = "pvp"
		end
	end
	--Recount:DPrint("IT: "..instanceType)
	if not UnitIsGhost(Recount.PlayerName) then
		Recount:SetZoneGroupFilter(instanceType, groupType)
	end -- Use zone-based filters.
end

function Recount:GetGroupState(groupType)
	if groupType == 3 then
		return Recount.inRaid
	elseif groupType == 2 then
		return not Recount.inRaid and Recount.inGroup
	else
		return not Recount.inRaid and not Recount.inGroup 
	end
end
