local Recount = _G.Recount

local revision = tonumber(string.sub("$Revision: 1254 $", 12, -3))
if Recount.Version < revision then
	Recount.Version = revision
end

local _G = _G

local CreateFrame = CreateFrame

local UIParent = UIParent

function Recount:CreateFrame(Name, Title, Height, Width, ShowFunc, HideFunc)
	local theFrame = CreateFrame("Frame", Name, UIParent)

	theFrame:ClearAllPoints()
	theFrame:SetPoint("CENTER",UIParent)
	theFrame:SetHeight(Height)
	theFrame:SetWidth(Width)

	theFrame:SetBackdrop({
		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
		edgeFile = "Interface\\AddOns\\Recount\\textures\\otravi-semi-full-border", edgeSize = 32,
		insets = {left = 1, right = 1, top = 20, bottom = 1},
	})
	theFrame:SetBackdropBorderColor(1.0, 0.0, 0.0)
	theFrame:SetBackdropColor(24 / 255, 24 / 255, 24 / 255)

	if Name == "Recount_MainWindow" then
		Recount.Colors:RegisterBorder("Window","Title",theFrame)
		Recount.Colors:RegisterBackground("Window","Background",theFrame)
	else
		Recount.Colors:RegisterBorder("Other Windows","Title",theFrame)
		Recount.Colors:RegisterBackground("Other Windows","Background",theFrame)
	end

	theFrame:EnableMouse(true)
	theFrame:SetMovable(true)
	--theFrame:RegisterForDrag("LeftButton")
	--theFrame:SetScript("OnDragStart",theFrame.StartMoving)
	--theFrame:SetScript("OnDragStop",theFrame.StopMovingOrSizing)

	theFrame:SetScript("OnMouseDown", function(this, button)
		if (((not this.isLocked) or (this.isLocked == 0)) and (button == "LeftButton")) then
			Recount:SetWindowTop(this)
			this:StartMoving()
			this.isMoving = true
		end
	end)
	theFrame:SetScript("OnMouseUp", function(this) 
		if (this.isMoving) then
			this:StopMovingOrSizing()
			this.isMoving = false

			if this.SavePosition then
				this:SavePosition()
			end
		end
	end)
	theFrame.ShowFunc = ShowFunc	
	theFrame:SetScript("OnShow", function(this)
		Recount:SetWindowTop(this)
		if this.ShowFunc then
			this:ShowFunc()
		end
	end)
	theFrame.HideFunc = HideFunc
	theFrame:SetScript("OnHide", function(this)
		if (this.isMoving) then
			this:StopMovingOrSizing()
			this.isMoving = false
		end
		if this.HideFunc then
			this:HideFunc()
		end
	end)
	theFrame.Title = theFrame:CreateFontString(nil,"OVERLAY","GameFontNormal")
	theFrame.Title:SetPoint("TOPLEFT", theFrame, "TOPLEFT", 6, -15)
	theFrame.Title:SetTextColor(1.0, 1.0, 1.0, 1.0)
	theFrame.Title:SetText(Title)
	Recount:AddFontString(theFrame.Title)

	if Name == "Recount_MainWindow" then
		Recount.Colors:UnregisterItem(theFrame.Title)
		Recount.Colors:RegisterFont("Window","Title Text",theFrame.Title)
	else
		Recount.Colors:UnregisterItem(theFrame.Title)
		Recount.Colors:RegisterFont("Other Windows","Title Text",theFrame.Title)
	end
	
	theFrame.CloseButton = CreateFrame("Button", nil, theFrame)
	theFrame.CloseButton:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up.blp")
	theFrame.CloseButton:SetPushedTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Down.blp")
	theFrame.CloseButton:SetHighlightTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Highlight.blp")
	theFrame.CloseButton:SetWidth(20)
	theFrame.CloseButton:SetHeight(20)
	theFrame.CloseButton:SetPoint("TOPRIGHT", theFrame, "TOPRIGHT", -4, -12)
	theFrame.CloseButton:SetScript("OnClick",function(this)
		this:GetParent():Hide()
	end)

	return theFrame
end


function Recount:SetupScrollbar(name)
	local Thumb = _G[name.."ScrollBarThumbTexture"]
	Thumb:SetTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-Knob")
	Thumb:SetVertexColor(1, 0, 0)
	Recount.Colors:RegisterTexture("Window","Title",Thumb)

	local Up = _G[name.."ScrollBarScrollUpButton"]
	Up:SetNormalTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollUpButton-Up")
	Up:SetPushedTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollUpButton-Up")
	Up:SetDisabledTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollUpButton-Disabled")
	Up:SetHighlightTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollUpButton-Highlight")

	if not Up.Overlay then
		Up.Overlay = Up:CreateTexture(nil,"OVERLAY")
		Up.Overlay:SetAllPoints(Up)
		Up.Overlay:SetTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollUpButton-Overlay")
		Up.Overlay:SetVertexColor(1, 0, 0)
		Up.Overlay:SetTexCoord(0.25, 0.75, 0.25, 0.75)
		Up.Overlay:SetBlendMode("MOD")
		Recount.Colors:RegisterTexture("Window","Title",Up.Overlay)
	end

	local Down = _G[name.."ScrollBarScrollDownButton"]
	Down:SetNormalTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollDownButton-Up")
	Down:SetPushedTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollDownButton-Up")
	Down:SetDisabledTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollDownButton-Disabled")
	Down:SetHighlightTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollDownButton-Highlight")

	if not Down.Overlay then
		Down.Overlay = Up:CreateTexture(nil,"OVERLAY")
		Down.Overlay:SetAllPoints(Down)
		Down.Overlay:SetTexture("Interface\\AddOns\\Recount\\textures\\scrollbar\\UI-ScrollBar-ScrollDownButton-Overlay")
		Down.Overlay:SetVertexColor(1, 0, 0)
		Down.Overlay:SetTexCoord(0.25, 0.75, 0.25, 0.75)
		Down.Overlay:SetBlendMode("MOD")

		Recount.Colors:RegisterTexture("Window","Title",Down.Overlay)
	end
end

function Recount:HideScrollbarElements(name)
	local Thumb = _G[name.."ScrollBarThumbTexture"]
	local Up = _G[name.."ScrollBarScrollUpButton"]
	local Down = _G[name.."ScrollBarScrollDownButton"]

	Thumb:Hide()
	Up:Hide()
	Up:EnableMouse(false)
	if Up.Overlay then
		Up.Overlay:Hide()
	end
	Down:Hide()
	Down:EnableMouse(false)
	if Down.Overlay then
		Down.Overlay:Hide()
	end

	local scrollbar = _G[name.."ScrollBar"]
	scrollbar:EnableMouse(false)
end

function Recount:ShowScrollbarElements(name)
	local Thumb = _G[name.."ScrollBarThumbTexture"]
	local Up = _G[name.."ScrollBarScrollUpButton"]
	local Down = _G[name.."ScrollBarScrollDownButton"]

	Thumb:Show()
	Up:EnableMouse(true)
	Up:Show()
	if Up.Overlay then
		Up.Overlay:Show()
	end
	Down:EnableMouse(true)
	Down:Show()
	if Down.Overlay then
		Down.Overlay:Show()
	end
	local scrollbar = _G[name.."ScrollBar"]
	scrollbar:EnableMouse(true)
end
