--***************************************
-- zhTW Chinese Traditional
-- 2007/06/01 艾娜羅沙@奧妮克希亞
-- 如拿本文修改，請保留本翻譯作者名，謝謝
--***************************************

if GetLocale() ~= "zhTW" then return end

local SML = AceLibrary("SharedMedia-1.0")

--Event and Damage option values
SCT.LOCALS.OPTION_EVENT1 = {name = "傷害", tooltipText = "顯示受到的近戰傷害與其他傷害（火焰、摔落等）"};
SCT.LOCALS.OPTION_EVENT2 = {name = "未擊中", tooltipText = "顯示敵人未擊中你的近戰攻擊"};
SCT.LOCALS.OPTION_EVENT3 = {name = "閃避", tooltipText = "顯示閃避的近戰攻擊"};
SCT.LOCALS.OPTION_EVENT4 = {name = "招架", tooltipText = "顯示招架的近戰攻擊"};
SCT.LOCALS.OPTION_EVENT5 = {name = "格擋", tooltipText = "顯示格擋的近戰攻擊"};
SCT.LOCALS.OPTION_EVENT6 = {name = "法術傷害", tooltipText = "顯示受到的法術傷害"};
SCT.LOCALS.OPTION_EVENT7 = {name = "法術治療", tooltipText = "顯示受到的法術治療"};
SCT.LOCALS.OPTION_EVENT8 = {name = "法術抵抗", tooltipText = "顯示抵抗敵人的法術"};
SCT.LOCALS.OPTION_EVENT9 = {name = "不良效果", tooltipText = "顯示受到的不良效果影響"};
SCT.LOCALS.OPTION_EVENT10 = {name = "吸收/其它", tooltipText = "顯示對敵人傷害的吸收、反射、免疫效果等"};
SCT.LOCALS.OPTION_EVENT11 = {name = "生命過低", tooltipText = "生命值過低警告"};
SCT.LOCALS.OPTION_EVENT12 = {name = "法力過低", tooltipText = "法力值過低警告"};
SCT.LOCALS.OPTION_EVENT13 = {name = "能量獲得", tooltipText = "顯示透過藥水、物品、增益效果等獲得的法力值、怒氣、能量（非正常恢復）"};
SCT.LOCALS.OPTION_EVENT14 = {name = "戰鬥標記", tooltipText = "顯示進入、脫離戰鬥狀態的提示訊息"};
SCT.LOCALS.OPTION_EVENT15 = {name = "連擊點", tooltipText = "顯示獲得的連擊點數"};
SCT.LOCALS.OPTION_EVENT16 = {name = "榮譽獲得", tooltipText = "顯示獲得的榮譽點數"};
SCT.LOCALS.OPTION_EVENT17 = {name = "增益效果", tooltipText = "顯示獲得的增益效果"};
SCT.LOCALS.OPTION_EVENT18 = {name = "增益消失", tooltipText = "顯示從你身上消失的增益效果"};
SCT.LOCALS.OPTION_EVENT19 = {name = "可使用技能", tooltipText = "顯示進入可使用狀態的特定技能（斬殺、貓鼬撕咬、憤怒之錘等）"};
SCT.LOCALS.OPTION_EVENT20 = {name = "聲望", tooltipText = "顯示聲望的提昇或降低"};
SCT.LOCALS.OPTION_EVENT21 = {name = "玩家治療", tooltipText = "顯示對別人的治療"};
SCT.LOCALS.OPTION_EVENT22 = {name = "技能點數", tooltipText = "顯示技能點數的提昇"};
SCT.LOCALS.OPTION_EVENT23 = {name = "擊殺攻擊", tooltipText = "顯示是否是由你的最後一擊造成怪物死亡的。"};
SCT.LOCALS.OPTION_EVENT24 = {name = "中斷", tooltipText = "顯示你的動作是否被中斷。"};

--Check Button option values
SCT.LOCALS.OPTION_CHECK1 = { name = "啟用SCT", tooltipText = "啟用 Scrolling Combat Text"};
SCT.LOCALS.OPTION_CHECK2 = { name = "標記戰鬥訊息", tooltipText = "在戰鬥訊息兩側添加'*'標記"};
SCT.LOCALS.OPTION_CHECK3 = { name = "顯示治療者", tooltipText = "顯示治療你的玩家或生物的名字"};
SCT.LOCALS.OPTION_CHECK4 = { name = "文字向下捲動", tooltipText = "戰鬥訊息向下捲動"};
SCT.LOCALS.OPTION_CHECK5 = { name = "重擊效果", tooltipText = "以特效顯示受到的致命一擊或極效治療"};
SCT.LOCALS.OPTION_CHECK6 = { name = "法術傷害類型", tooltipText = "顯示你受到的法術傷害的類型"};
SCT.LOCALS.OPTION_CHECK7 = { name = "對傷害啟用字體設定", tooltipText = "以SCT使用的字體顯示遊戲預設的傷害數字。\n\n注意：此設定必須重新登入才能生效。重新載入界面無效。"};
SCT.LOCALS.OPTION_CHECK8 = { name = "顯示所有能量獲得", tooltipText = "顯示所有的能量獲得，而不是僅顯示戰鬥記錄中出現的。 \n\n注意：必須先啟用普通的“能量獲得”事件。非常容易洗頻。且德魯伊在切換回施法者形態時會有不正常的現象。"};
SCT.LOCALS.OPTION_CHECK9 = { name = "FPS獨立模式", tooltipText = "切換動畫顯示速度是否與畫面的FPS同步。打開後動畫速度會更穩定，且在電腦畫面卡住或不順的情況下，能夠使SCT動畫表現流暢速度。"};
SCT.LOCALS.OPTION_CHECK10 = { name = "顯示過量治療", tooltipText = "顯示你的過量治療值，必須先啟用“玩家治療”事件。"};
SCT.LOCALS.OPTION_CHECK11 = { name = "警報聲音", tooltipText = "當發出警告時播放聲音。"};
SCT.LOCALS.OPTION_CHECK12 = { name = "法術傷害顏色", tooltipText = "以不同的顏色顯示不同類型的法術傷害（顏色不可更改）"};
SCT.LOCALS.OPTION_CHECK13 = { name = "啟用自定義事件", tooltipText = "啟用自定義事件。關閉後能節省大量記憶體的使用。"};
SCT.LOCALS.OPTION_CHECK14 = { name = "法術／技能名稱", tooltipText = "啟用或是關閉對你造成[傷害的法術或是技能名稱"};
SCT.LOCALS.OPTION_CHECK15 = { name = "閃爍", tooltipText = "使得致命／極效的效果呈現閃爍狀態。"};
SCT.LOCALS.OPTION_CHECK16 = { name = "掃擊／輾壓", tooltipText = "顯示掃擊 ~150~ 以及輾壓 ^150^ 攻擊"};
SCT.LOCALS.OPTION_CHECK17 = { name = "你的HOT治療", tooltipText = "顯示你對別的角色所施放的持續性治療法術效果。請注意如果你對很多人放恢復或是回春術的話，畫面上將會有一堆HOT訊息。"};
SCT.LOCALS.OPTION_CHECK18 = { name = "在血條上顯示治療", tooltipText = "在你要施放的對象玩家角色的血條上，啟用或是關閉顯示你要治療的動作條。\n\n友方的血條必需要開啟，並且你必需能看見血條。本功能不一定能100%運作。如果沒有正常運作，治療文字將出現在一般設定的位置。\n\n要關閉的話，要重新載入UI才行。"};
SCT.LOCALS.OPTION_CHECK19 = { name = "關閉內建治療顯示", tooltipText = "啟用或是關閉2.1版更新中的治療顯示文字。"};

--Slider options values
SCT.LOCALS.OPTION_SLIDER1 = { name="文字動畫速度", minText="快", maxText="慢", tooltipText = "調整動態文字捲動速度"};
SCT.LOCALS.OPTION_SLIDER2 = { name="文字大小", minText="小", maxText="大", tooltipText = "調整動態文字的大小"};
SCT.LOCALS.OPTION_SLIDER3 = { name="生命百分比", minText="10%", maxText="90%", tooltipText = "設定玩家生命值降低到幾％時發出警告"};
SCT.LOCALS.OPTION_SLIDER4 = { name="法力百分比",  minText="10%", maxText="90%", tooltipText = "設定玩家法力值降低到幾％時發出警告"};
SCT.LOCALS.OPTION_SLIDER5 = { name="文字透明度", minText="0%", maxText="100%", tooltipText = "調整動態文字的透明度"};
SCT.LOCALS.OPTION_SLIDER6 = { name="文字移動距離", minText="小", maxText="大", tooltipText = "調整動態文字間的距離"};
SCT.LOCALS.OPTION_SLIDER7 = { name="文字X坐標", minText="-600", maxText="600", tooltipText = "調整以文字中間點為準，其顯示的水平位置"};
SCT.LOCALS.OPTION_SLIDER8 = { name="文字Y坐標", minText="-400", maxText="400", tooltipText = "調整以文字中間點為準，其顯示的垂直位置"};
SCT.LOCALS.OPTION_SLIDER9 = { name="靜態文字中心X坐標", minText="-600", maxText="600", tooltipText = "調整以文字中間點為準，靜態訊息其顯示的水平位置"};
SCT.LOCALS.OPTION_SLIDER10 = { name="靜態文字中心Y坐標", minText="-400", maxText="400", tooltipText = "調整以文字中間點為準，靜態訊息其顯示的垂直位置"};
SCT.LOCALS.OPTION_SLIDER11 = { name="靜態訊息淡出速度", minText="快", maxText="慢", tooltipText = "調整靜態訊息淡出的速度"};
SCT.LOCALS.OPTION_SLIDER12 = { name="靜態訊息字體大小", minText="小", maxText="大", tooltipText = "調整靜態訊息的文字大小"};
SCT.LOCALS.OPTION_SLIDER13 = { name="治療者過濾", minText="0", maxText="500", tooltipText = "調整SCT要顯示的最小的治療量的值。用於不想顯示如恢復，回春術，祝福等小量的治療效果時"};
SCT.LOCALS.OPTION_SLIDER14 = { name="法力過濾", minText="0", maxText="500", tooltipText = "設定SCT要顯示的數字的最低法力獲得的門檻值。對於過濾掉少量的法力恢復如圖騰，祝福效果...等等。"};
SCT.LOCALS.OPTION_SLIDER15 = { name="HUD 離中間距離", minText="0", maxText="200", tooltipText = "控制 HUD 動畫效果和水平中央點的距離。對於想要訊息儘量靠中間顯示，但是想要調整和水平中間點離時使用。"};
SCT.LOCALS.OPTION_SLIDER16 = { name="簡寫式法術名", minText="1", maxText="30", tooltipText = "法術名稱如果比這個設定的值還長，則會以簡寫方式顯示。"};

--Spell Color options]
SCT.LOCALS.OPTION_COLOR1 = { name=SPELL_SCHOOL0_CAP, tooltipText = "設定"..SPELL_SCHOOL0_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR2 = { name=SPELL_SCHOOL1_CAP, tooltipText = "設定"..SPELL_SCHOOL1_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR3 = { name=SPELL_SCHOOL2_CAP, tooltipText = "設定"..SPELL_SCHOOL2_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR4 = { name=SPELL_SCHOOL3_CAP, tooltipText = "設定"..SPELL_SCHOOL3_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR5 = { name=SPELL_SCHOOL4_CAP, tooltipText = "設定"..SPELL_SCHOOL4_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR6 = { name=SPELL_SCHOOL5_CAP, tooltipText = "設定"..SPELL_SCHOOL5_CAP.."法術的顯示顏色"};
SCT.LOCALS.OPTION_COLOR7 = { name=SPELL_SCHOOL6_CAP, tooltipText = "設定"..SPELL_SCHOOL6_CAP.."法術的顯示顏色"};

--Misc option values
SCT.LOCALS.OPTION_MISC1 = {name="SCT設定"..SCT.Version, tooltipText = "按左鍵拖曳來移動"};
SCT.LOCALS.OPTION_MISC2 = {name="關閉", tooltipText = "關閉法術顏色設定" };
SCT.LOCALS.OPTION_MISC3 = {name="編輯", tooltipText = "編輯法術顯示顏色" };
SCT.LOCALS.OPTION_MISC4 = {name="雜項設定"};
SCT.LOCALS.OPTION_MISC5 = {name="警告設定"};
SCT.LOCALS.OPTION_MISC6 = {name="動畫設定"};
SCT.LOCALS.OPTION_MISC7 = {name="選擇設定檔"};
SCT.LOCALS.OPTION_MISC8 = {name="存檔並關閉", tooltipText = "儲存所有目前設定，並關閉設定選單"};
SCT.LOCALS.OPTION_MISC9 = {name="重置", tooltipText = "＞＞警告＜＜\n\n確定要還原所有SCT設定為預設值嗎？"};
SCT.LOCALS.OPTION_MISC10 = {name="設定檔", tooltipText = "選擇其它角色的設定檔"};
SCT.LOCALS.OPTION_MISC11 = {name="載入", tooltipText = "載入其它角色的設定檔到此角色"};
SCT.LOCALS.OPTION_MISC12 = {name="刪除", tooltipText = "刪除一個角色設定檔"}; 
SCT.LOCALS.OPTION_MISC13 = {name="Text Options" };
SCT.LOCALS.OPTION_MISC14 = {name="框架 1"};
SCT.LOCALS.OPTION_MISC15 = {name="靜態訊息"};
SCT.LOCALS.OPTION_MISC16 = {name="動畫效果"};
SCT.LOCALS.OPTION_MISC17 = {name="法術設定"};
SCT.LOCALS.OPTION_MISC18 = {name="視窗"};
SCT.LOCALS.OPTION_MISC19 = {name="法術"};
SCT.LOCALS.OPTION_MISC20 = {name="框架 2"};
SCT.LOCALS.OPTION_MISC21 = {name="事件"};
SCT.LOCALS.OPTION_MISC22 = {name="典型設定檔", tooltipText = "載入典型設定檔，使得SCT的動作行為接近內定值。"};
SCT.LOCALS.OPTION_MISC23 = {name="效能設定檔", tooltipText = "載入高效能配置。選取所有的設定來得到最佳的效能。"};
SCT.LOCALS.OPTION_MISC24 = {name="分割設定檔", tooltipText = "載入分割配置。使得傷害和事件顯示在右側，治療和增益效果在左側。"};
SCT.LOCALS.OPTION_MISC25 = {name="Grayhoof設定檔", tooltipText = "載入Grayhoof配置。使SCT有如Grayhoof(作者)在使用它時一般的運作"};
SCT.LOCALS.OPTION_MISC26 = {name="內建設定檔", tooltipText = ""};
SCT.LOCALS.OPTION_MISC27 = {name="分割的SCTD設定檔", tooltipText = "載入分割SCTD配置。如果有安裝SCTD，會使得收到的事件在右側，輸出的事件在左側，其它的事件在上方。"};
SCT.LOCALS.OPTION_MISC28 = {name="測試", tooltipText = "在每個框架中產生測試的文字事件"};

--Animation Types
SCT.LOCALS.OPTION_SELECTION1 = { name="動畫類型", tooltipText = "選擇動態文字動畫類型", table = {[1] = "垂直(預設)",[2] = "彩虹",[3] = "水平",[4] = "斜下", [5] = "斜上", [6] = "飄灑", [7] = "HUD曲線", [8] = "HUD斜向"}};
SCT.LOCALS.OPTION_SELECTION2 = { name="彈出方式", tooltipText = "選擇動態文字彈出方式", table = {[1] = "交錯",[2] = "傷害向左",[3] = "傷害向右", [4] = "全部向左", [5] = "全部向右"}};
SCT.LOCALS.OPTION_SELECTION3 = { name="字體", tooltipText = "選擇動態文字字體", table = SML:List("font")};
SCT.LOCALS.OPTION_SELECTION4 = { name="字體描邊", tooltipText = "選擇動態文字字體描邊類型", table = {[1] = "無",[2] = "細",[3] = "粗"}};
SCT.LOCALS.OPTION_SELECTION5 = { name="靜態字體", tooltipText = "選擇靜態訊息字體", table = SML:List("font")};
SCT.LOCALS.OPTION_SELECTION6 = { name="靜態字體輪廓", tooltipText = "選擇靜態訊息字體輪廓類型", table = {[1] = "無",[2] = "細",[3] = "粗"}};
SCT.LOCALS.OPTION_SELECTION7 = { name="文字對齊 ", tooltipText = "設定文字如何對齊。在使用HUD動畫或是垂直顯示時最有用。「HUD方式對齊」將使得左側文字為靠右對齊／右側文字為靠左對齊。", table = {[1] = "左",[2] = "置中",[3] = "右", [4] = "HUD方式對齊"}};
SCT.LOCALS.OPTION_SELECTION8 = { name="簡寫式法術名", tooltipText = "如何縮短法術名稱", table = {[1] = "切斷",[2] = "縮寫式"}};

