--[[
Name: RatingBuster zhTW locale
Revision: $Revision: 1 $
Translated by: 
- Whitetooth@Cenarius (hotdogee@bahamut.twbbs.org)
- CuteMiyu
- 小紫
- mcc
]]

local L = AceLibrary("AceLocale-2.2"):new("RatingBuster")
----
-- This file is coded in UTF-8
-- If you don't have a editor that can save in UTF-8, I recommend Ultraedit
----
-- To translate AceLocale strings, replace true with the translation string
-- Before: ["Show Item ID"] = true,
-- After:  ["Show Item ID"] = "顯示物品編號",
L:RegisterTranslations("zhTW", function() return {
	---------------
	-- Waterfall --
	---------------
	["RatingBuster Options"] = "屬性轉換選項",
	["Waterfall-1.0 is required to access the GUI."] = "需要 Waterfall-1.0 才能使用設定介面。",
	---------------------------
	-- Slash Command Options --
	---------------------------
	-- /rb optionswin
	["Options Window"] = "選項視窗",
	["Shows the Options Window"] = "顯示選項視窗",
	-- /rb statmod
	["Enable Stat Mods"] = "屬性加成",
	["Enable support for Stat Mods"] = "啟用屬性加成計算",
	-- /rb itemid
	["Show ItemID"] = "顯示物品編號",
	["Show the ItemID in tooltips"] = "顯示物品編號",
	-- /rb itemlevel
	["Show ItemLevel"] = "顯示物品等級",
	["Show the ItemLevel in tooltips"] = "顯示物品等級",
	-- /rb usereqlv
	["Use required level"] = "使用需要等級",
	["Calculate using the required level if you are below the required level"] = "如果你的等級低於需要等級則用需要等級來換算",
	-- /rb setlevel
	["Set level"] = "設定換算等級",
	["Set the level used in calculations (0 = your level)"] = "設定換算等級 (0 = 你的目前的等級)",
	-- /rb color
	["Change text color"] = "設定文字顏色",
	["Changes the color of added text"] = "設定RB所增加的文字的顏色",
	-- /rb color pick
	["Pick color"] = "挑選顏色",
	["Pick a color"] = "挑選顏色",
	-- /rb color enable
	["Enable color"] = "啟用文字顏色",
	["Enable colored text"] = "啟用文字顏色",
	-- /rb rating
	["Rating"] = "屬性等級",
	["Options for Rating display"] = "設定屬性等級顯示",
	-- /rb rating show
	["Show Rating conversions"] = "顯示屬性等級轉換",
	["Show Rating conversions in tooltips"] = "在提示框架中顯示屬性等級轉換結果",
	-- /rb rating detail
	["Show detailed conversions text"] = "顯示詳細轉換文字",
	["Show detailed text for Resiliance and Expertise conversions"] = "顯示韌性和 Expertise (2.3) 的詳細轉換文字",
	-- /rb rating def
	["Defense breakdown"] = "分析防禦",
	["Convert Defense into Crit Avoidance, Hit Avoidance, Dodge, Parry and Block"] = "將防禦分為避免致命、避免擊中、閃躲、招架和格擋",
	-- /rb rating wpn
	["Weapon Skill breakdown"] = "分析武器技能",
	["Convert Weapon Skill into Crit, Hit, Dodge Neglect, Parry Neglect and Block Neglect"] = "將武器技能分為致命、擊中、防止被閃躲、防止被招架和防止被格擋",
	-- /rb rating exp -- 2.3.0
	["Expertise breakdown"] = "分析 Expertise (2.3)",
	["Convert Expertise into Dodge Neglect and Parry Neglect"] = "將 Expertise (2.3) 分為防止被閃躲、防止被招架",
	
	-- /rb stat
	["Stat"] = "基本屬性解析",
	["Changes the display of base stats"] = "設定基本屬性的解析顯示",
	-- /rb stat show
	["Show base stat conversions"] = "顯示基本屬性解析",
	["Show base stat conversions in tooltips"] = "在物品提示中顯示基本屬性解析",
	-- /rb stat str
	["Strength"] = "力量",
	["Changes the display of Strength"] = "自訂力量解析項目",
	-- /rb stat str ap
	["Show Attack Power"] = "顯示攻擊強度",
	["Show Attack Power from Strength"] = "顯示力量給的攻擊強度",
	-- /rb stat str block
	["Show Block Value"] = "顯示檔格值",
	["Show Block Value from Strength"] = "顯示力量給的檔格值",
	-- /rb stat str heal
	["Show Healing"] = "顯示治療",
	["Show Healing from Strength"] = "顯示力量給的治療加成",
	
	-- /rb stat agi
	["Agility"] = "敏捷",
	["Changes the display of Agility"] = "自訂敏捷解析項目",
	-- /rb stat agi crit
	["Show Crit"] = "顯示致命",
	["Show Crit chance from Agility"] = "顯示敏捷給的致命一擊機率",
	-- /rb stat agi dodge
	["Show Dodge"] = "顯示閃躲",
	["Show Dodge chance from Agility"] = "顯示敏捷給的閃躲機率",
	-- /rb stat agi ap
	["Show Attack Power"] = "顯示攻擊強度",
	["Show Attack Power from Agility"] = "顯示敏捷給的攻擊強度",
	-- /rb stat agi rap
	["Show Ranged Attack Power"] = "顯示遠程攻擊強度",
	["Show Ranged Attack Power from Agility"] = "顯示敏捷給的遠程攻擊強度",
	-- /rb stat agi armor
	["Show Armor"] = "顯示裝甲值",
	["Show Armor from Agility"] = "顯示敏捷給的裝甲值",
	
	-- /rb stat sta
	["Stamina"] = "耐力",
	["Changes the display of Stamina"] = "自訂耐力解析項目",
	-- /rb stat sta hp
	["Show Health"] = "顯示生命力",
	["Show Health from Stamina"] = "顯示耐力給的生命力",
	-- /rb stat sta dmg
	["Show Spell Damage"] = "顯示法傷",
	["Show Spell Damage from Stamina"] = "顯示耐力給的法術傷害加成",
	
	-- /rb stat int
	["Intellect"] = "智力",
	["Changes the display of Intellect"] = "自訂智力解析項目",
	-- /rb stat int spellcrit
	["Show Spell Crit"] = "顯示法術致命",
	["Show Spell Crit chance from Intellect"] = "顯示智力給的法術致命一擊機率",
	-- /rb stat int mp
	["Show Mana"] = "顯示法力",
	["Show Mana from Intellect"] = "顯示智力給的法力",
	-- /rb stat int dmg
	["Show Spell Damage"] = "顯示法傷",
	["Show Spell Damage from Intellect"] = "顯示智力給的法術傷害加成",
	-- /rb stat int heal
	["Show Healing"] = "顯示治療",
	["Show Healing from Intellect"] = "顯示智力給的治療加成",
	-- /rb stat int mp5
	["Show Mana Regen"] = "顯示施法回魔",
	["Show Mana Regen while casting from Intellect"] = "顯示智力給的施法中法力恢復量",
	-- /rb stat int rap
	["Show Ranged Attack Power"] = "顯示遠程攻擊強度",
	["Show Ranged Attack Power from Intellect"] = "顯示智力給的遠程攻擊強度",
	-- /rb stat int armor
	["Show Armor"] = "顯示裝甲值",
	["Show Armor from Intellect"] = "顯示智力給的裝甲值",
	
	-- /rb stat spi
	["Spirit"] = "精神",
	["Changes the display of Spirit"] = "自訂精神解析項目",
	-- /rb stat spi mp5
	["Show Mana Regen"] = "顯示施法回魔",
	["Show Mana Regen while casting from Spirit"] = "顯示在施法狀態時，精神給的法力恢復量",
	-- /rb stat spi mp5nc
	["Show Mana Regen while NOT casting"] = "顯示一般回魔",
	["Show Mana Regen while NOT casting from Spirit"] = "顯示在未施法狀態時，精神給的法力恢復量",
	-- /rb stat spi hp5
	["Show Health Regen"] = "顯示回血",
	["Show Health Regen from Spirit"] = "顯示精神給的戰鬥外回生命力",
	-- /rb stat spi dmg
	["Show Spell Damage"] = "顯示法傷",
	["Show Spell Damage from Spirit"] = "顯示精神給的法術傷害加成",
	-- /rb stat spi heal
	["Show Healing"] = "顯示治療",
	["Show Healing from Spirit"] = "顯示精神給的治療加成",
	
	-- /rb sum
	["Stat Summary"] = "屬性統計",
	["Options for stat summary"] = "自訂屬性選項",
	-- /rb sum show
	["Show stat summary"] = "顯示屬性統計",
	["Show stat summary in tooltips"] = "在物品提示中顯示屬性統計",
	-- /rb sum ignore
	["Ignore settings"] = "忽略設定",
	["Ignore stuff when calculating the stat summary"] = "設定在統計總合時所要忽略的事項",
	-- /rb sum ignore unused
	["Ignore unused items types"] = "忽略不可能使用的物品",
	["Show stat summary only for highest level armor type and items you can use with uncommon quality and up"] = "只顯示在你會使用的物品上",
	-- /rb sum ignore equipped
	["Ignore equipped items"] = "忽略已裝備的物品",
	["Hide stat summary for equipped items"] = "隱藏已裝備的物品的統計總合",
	-- /rb sum ignore enchant
	["Ignore enchants"] = "忽略附魔",
	["Ignore enchants on items when calculating the stat summary"] = "計算時忽略物品上的附魔效果",
	-- /rb sum ignore gem
	["Ignore gems"] = "忽略寶石",
	["Ignore gems on items when calculating the stat summary"] = "計算時忽略物品上的寶石效果",
	-- /rb sum diffstyle
	["Display style for diff value"] = "差異值顯示方式",
	["Display diff values in the main tooltip or only in compare tooltips"] = "設定在主提示框架或只在比較框架中顯示差異值",
	-- /rb sum space
	["Add empty line"] = "加入空白列",
	["Add a empty line before or after stat summary"] = "在物品提示中的屬性統計前或後加入空白列",
	-- /rb sum space before
	["Add before summary"] = "加在統計前",
	["Add a empty line before stat summary"] = "在物品提示中的屬性統計前加入空白列",
	-- /rb sum space after
	["Add after summary"] = "加在統計後",
	["Add a empty line after stat summary"] = "在物品提示中的屬性統計後加入空白列",
	-- /rb sum icon
	["Show icon"] = "顯示圖示",
	["Show the sigma icon before summary listing"] = "在屬性統計前顯示圖示",
	-- /rb sum title
	["Show title text"] = "顯示標題",
	["Show the title text before summary listing"] = "在屬性統計前顯示標題文字",
	-- /rb sum showzerostat
	["Show zero value stats"] = "顯示數值為0的屬性",
	["Show zero value stats in summary for consistancy"] = "為了一致性，在統計中顯示數值為0的屬性",
	-- /rb sum calcsum
	["Calculate stat sum"] = "計算統計總合",
	["Calculate the total stats for the item"] = "計算物品的統計總合",
	-- /rb sum calcdiff
	["Calculate stat diff"] = "計算統計差異",
	["Calculate the stat difference for the item and equipped items"] = "計算物品和已裝備物品的統計差異",
	-- /rb sum stat
	["Stat - Base"] = "統計低階屬性",
	["Choose base stats for summary"] = "自訂低階屬性統計項目",
	-- /rb sum stat hp
	["Sum Health"] = "統計生命力",
	["Health <- Health, Stamina"] = "生命力 ← 生命力、耐力",
	-- /rb sum stat mp
	["Sum Mana"] = "統計法力",
	["Mana <- Mana, Intellect"] = "法力 ← 法力、智力",
	-- /rb sum stat ap
	["Sum Attack Power"] = "統計攻擊強度",
	["Attack Power <- Attack Power, Strength, Agility"] = "攻擊強度 ← 攻擊強度、力量、敏捷",
	-- /rb sum stat rap
	["Sum Ranged Attack Power"] = "統計遠程攻擊強度",
	["Ranged Attack Power <- Ranged Attack Power, Intellect, Attack Power, Strength, Agility"] = "遠程攻擊強度 ← 遠程攻擊強度、智力、攻擊強度、力量、敏捷",
	-- /rb sum stat fap
	["Sum Feral Attack Power"] = "統計野性攻擊強度",
	["Feral Attack Power <- Feral Attack Power, Attack Power, Strength, Agility"] = "野性攻擊強度 ← 野性攻擊強度、攻擊強度、力量、敏捷",
	-- /rb sum stat dmg
	["Sum Spell Damage"] = "統計法術傷害",
	["Spell Damage <- Spell Damage, Intellect, Spirit, Stamina"] = "法術傷害 ← 法術傷害、智力、精神、耐力",
	-- /rb sum stat dmgholy
	["Sum Holy Spell Damage"] = "統計神聖法術傷害",
	["Holy Spell Damage <- Holy Spell Damage, Spell Damage, Intellect, Spirit"] = "神聖法術傷害 ← 神聖法術傷害、法術傷害、智力、精神",
	-- /rb sum stat dmgarcane
	["Sum Arcane Spell Damage"] = "統計祕法法術傷害",
	["Arcane Spell Damage <- Arcane Spell Damage, Spell Damage, Intellect"] = "祕法法術傷害 ← 祕法法術傷害、法術傷害、智力",
	-- /rb sum stat dmgfire
	["Sum Fire Spell Damage"] = "統計火焰法術傷害",
	["Fire Spell Damage <- Fire Spell Damage, Spell Damage, Intellect, Stamina"] = "火焰法術傷害 ← 火焰法術傷害、法術傷害、智力、耐力",
	-- /rb sum stat dmgnature
	["Sum Nature Spell Damage"] = "統計自然法術傷害",
	["Nature Spell Damage <- Nature Spell Damage, Spell Damage, Intellect"] = "自然法術傷害 ← 自然法術傷害、法術傷害、智力",
	-- /rb sum stat dmgfrost
	["Sum Frost Spell Damage"] = "統計冰霜法術傷害",
	["Frost Spell Damage <- Frost Spell Damage, Spell Damage, Intellect"] = "冰霜法術傷害 ← 冰霜法術傷害、法術傷害、智力",
	-- /rb sum stat dmgshadow
	["Sum Shadow Spell Damage"] = "統計暗影法術傷害",
	["Shadow Spell Damage <- Shadow Spell Damage, Spell Damage, Intellect, Spirit, Stamina"] = "暗影法術傷害 ← 暗影法術傷害、法術傷害、智力、精神、耐力",
	-- /rb sum stat heal
	["Sum Healing"] = "統計治療",
	["Healing <- Healing, Intellect, Spirit, Strength"] = "治療 ← 治療、智力、精神、力量",
	-- /rb sum stat hit
	["Sum Hit Chance"] = "統計命中機率",
	["Hit Chance <- Hit Rating, Weapon Skill Rating"] = "命中機率 ← 命中等級、武器技能等級",
	-- /rb sum stat hitspell
	["Sum Spell Hit Chance"] = "統計法術命中機率",
	["Spell Hit Chance <- Spell Hit Rating"] = "法術命中機率 ← 法術命中機率",
	-- /rb sum stat crit
	["Sum Crit Chance"] = "統計致命一擊機率",
	["Crit Chance <- Crit Rating, Agility, Weapon Skill Rating"] = "致命一擊機率 ← 致命一擊等級、敏捷、武器技能等級",
	-- /rb sum stat critspell
	["Sum Spell Crit Chance"] = "統計法術致命一擊機率",
	["Spell Crit Chance <- Spell Crit Rating, Intellect"] = "法術致命一擊機率 ← 法術致命一擊等級、智力",
	-- /rb sum stat mp5
	["Sum Mana Regen"] = "統計法力恢復",
	["Mana Regen <- Mana Regen, Spirit"] = "法力恢復 ← 法力恢復、精神",
	-- /rb sum stat mp5nc
	["Sum Mana Regen while not casting"] = "統計法力恢復 (未施法時)",
	["Mana Regen while not casting <- Spirit"] = "法力恢復 (未施法時) ← 精神",
	-- /rb sum stat hp5
	["Sum Health Regen"] = "統計生命恢復",
	["Health Regen <- Health Regen"] = "生命恢復 ← 生命恢復",
	-- /rb sum stat hp5oc
	["Sum Health Regen when out of combat"] = "統計生命恢復 (未戰鬥時)",
	["Health Regen when out of combat <- Spirit"] = "生命恢復 (未戰鬥時) ← 精神",
	-- /rb sum stat armor
	["Sum Armor"] = "統計裝甲值",
	["Armor <- Armor from items, Armor from bonuses, Agility, Intellect"] = "裝甲值 ← 物品裝甲、裝甲加成、敏捷、智力",
	-- /rb sum stat blockvalue
	["Sum Block Value"] = "統計格擋值",
	["Block Value <- Block Value, Strength"] = "格擋值 ← 格擋值、力量",
	-- /rb sum stat dodge
	["Sum Dodge Chance"] = "統計閃躲機率",
	["Dodge Chance <- Dodge Rating, Agility, Defense Rating"] = "閃躲機率 ← 閃躲等級、敏捷、防禦等級",
	-- /rb sum stat parry
	["Sum Parry Chance"] = "統計招架機率",
	["Parry Chance <- Parry Rating, Defense Rating"] = "招架機率 ← 招架等級、防禦等級",
	-- /rb sum stat block
	["Sum Block Chance"] = "統計格擋機率",
	["Block Chance <- Block Rating, Defense Rating"] = "格擋機率 ← 格擋等級、防禦等級",
	-- /rb sum stat avoidhit
	["Sum Hit Avoidance"] = "統計迴避命中",
	["Hit Avoidance <- Defense Rating"] = "迴避命中 ← 防禦等級",
	-- /rb sum stat avoidcrit
	["Sum Crit Avoidance"] = "統計迴避致命一擊",
	["Crit Avoidance <- Defense Rating, Resilience"] = "迴避致命一擊 ← 防禦等級、韌性",
	-- /rb sum stat neglectdodge
	["Sum Dodge Neglect"] = "統計防止被閃躲",
	["Dodge Neglect <- Expertise, Weapon Skill Rating"] = "防止被閃躲 ← Expertise (2.3)、武器技能等級", -- 2.3.0
	-- /rb sum stat neglectparry
	["Sum Parry Neglect"] = "統計防止被招架",
	["Parry Neglect <- Expertise, Weapon Skill Rating"] = "防止被招架 ← Expertise (2.3)、武器技能等級", -- 2.3.0
	-- /rb sum stat neglectblock
	["Sum Block Neglect"] = "統計防止被格擋",
	["Block Neglect <- Weapon Skill Rating"] = "防止被格擋 ← 武器技能等級",
	-- /rb sum stat resarcane
	["Sum Arcane Resistance"] = "統計祕法抗性",
	["Arcane Resistance Summary"] = "統計祕法抗性",
	-- /rb sum stat resfire
	["Sum Fire Resistance"] = "統計火焰抗性",
	["Fire Resistance Summary"] = "統計火焰抗性",
	-- /rb sum stat resnature
	["Sum Nature Resistance"] = "統計自然抗性",
	["Nature Resistance Summary"] = "統計自然抗性",
	-- /rb sum stat resfrost
	["Sum Frost Resistance"] = "統計冰霜抗性",
	["Frost Resistance Summary"] = "統計冰霜抗性",
	-- /rb sum stat resshadow
	["Sum Shadow Resistance"] = "統計暗影抗性",
	["Shadow Resistance Summary"] = "統計暗影抗性",
	-- /rb sum stat maxdamage
	["Sum Weapon Max Damage"] = "統計武器最大傷害",
	["Weapon Max Damage Summary"] = "統計武器最大傷害",
	-- /rb sum stat weapondps
	--["Sum Weapon DPS"] = true,
	--["Weapon DPS Summary"] = true,
	-- /rb sum statcomp
	["Stat - Composite"] = "統計高階屬性",
	["Choose composite stats for summary"] = "自訂高階屬性統計項目",
	-- /rb sum statcomp str
	["Sum Strength"] = "統計力量",
	["Strength Summary"] = "統計力量",
	-- /rb sum statcomp agi
	["Sum Agility"] = "統計敏捷",
	["Agility Summary"] = "統計敏捷",
	-- /rb sum statcomp sta
	["Sum Stamina"] = "統計耐力",
	["Stamina Summary"] = "統計耐力",
	-- /rb sum statcomp int
	["Sum Intellect"] = "統計智力",
	["Intellect Summary"] = "統計智力",
	-- /rb sum statcomp spi
	["Sum Spirit"] = "統計精神",
	["Spirit Summary"] = "統計精神",
	-- /rb sum statcomp def
	["Sum Defense"] = "統計防禦",
	["Defense <- Defense Rating"] = "防禦 ← 防禦等級",
	-- /rb sum statcomp wpn
	["Sum Weapon Skill"] = "統計武器技能",
	["Weapon Skill <- Weapon Skill Rating"] = "武器技能 ← 武器技能等級",
	-- /rb sum statcomp exp -- 2.3.0
	["Sum Expertise"] = "統計 Expertise (2.3)",
	["Expertise <- Expertise Rating"] = "Expertise (2.3) ← Expertise (2.3) 等級",
	-- /rb sum statcomp tp
	["Sum TankPoints"] = "統計坦克點",
	["TankPoints <- Health, Total Reduction"] = "坦克點 ← 生命力、傷害減免總值",
	-- /rb sum statcomp tr
	["Sum Total Reduction"] = "統計傷害減免總值",
	["Total Reduction <- Armor, Dodge, Parry, Block, Block Value, Defense, Resilience, MobMiss, MobCrit, MobCrush, DamageTakenMods"] = "傷害減免總值 ← 護甲、閃躲、招架、格擋、檔格值、防禦、韌性、怪物未擊中、怪物致命、怪物輾壓、DamageTakenMods (?)",
	-- /rb sum statcomp avoid
	["Sum Avoidance"] = "統計傷害避免",
	["Avoidance <- Dodge, Parry, MobMiss"] = "傷害避免 ← 閃躲、招架、怪物未擊中",
	
	-----------------------
	-- Item Level and ID --
	-----------------------
	["ItemLevel: "] = "物品等級: ",
	["ItemID: "] = "物品編號: ",
	-----------------------
	-- Matching Patterns --
	-----------------------
	-- Items to check --
	--------------------
	-- [Potent Ornate Topaz]
	-- +6 Spell Damage, +5 Spell Crit Rating
	--------------------
	-- ZG enchant
	-- +10 Defense Rating/+10 Stamina/+15 Block Value
	--------------------
	-- [Glinting Flam Spessarite]
	-- +3 Hit Rating and +3 Agility
	--------------------
	-- ItemID: 22589
	-- [Atiesh, Greatstaff of the Guardian] warlock version
	-- Equip: Increases the spell critical strike rating of all party members within 30 yards by 28.
	--------------------
	-- [Brilliant Wizard Oil]
	-- Use: While applied to target weapon it increases spell damage by up to 36 and increases spell critical strike rating by 14 . Lasts for 30 minutes. 
	----------------------------------------------------------------------------------------------------
	-- I redesigned the tooltip scanner using a more locale friendly, 2 pass matching matching algorithm.
	--
	-- The first pass searches for the rating number, the patterns are read from ["numberPatterns"] here,
	-- " by (%d+)" will match strings like: "Increases defense rating by 16."
	-- "%+(%d+)" will match strings like: "+10 Defense Rating"
	-- You can add additional patterns if needed, its not limited to 2 patterns.
	-- The separators are a table of strings used to break up a line into multiple lines what will be parsed seperately.
	-- For example "+3 Hit Rating, +5 Spell Crit Rating" will be split into "+3 Hit Rating" and " +5 Spell Crit Rating"
	--
	-- The second pass searches for the rating name, the names are read from ["statList"] here,
	-- It will look through the table in order, so you can put common strings at the begining to speed up the search,
	-- and longer strings should be listed first, like "spell critical strike" should be listed before "critical strike", 
	-- this way "spell critical strike" does get matched by "critical strike".
	-- Strings need to be in lower case letters, because string.lower is called on lookup
	--
	-- IMPORTANT: there may not exist a one-to-one correspondence, meaning you can't just translate this file, 
	-- but will need to go in game and find out what needs to be put in here.
	-- For example, in english I found 3 different strings that maps to CR_CRIT_MELEE: "critical strike", "critical hit" and "crit".
	-- You will need to find out every string that represents CR_CRIT_MELEE, and so on.
	-- In other languages there may be 5 different strings that should all map to CR_CRIT_MELEE.
	-- so please check in game that you have all strings, and not translate directly off this table.
	--
	-- Tip1: When doing localizations, I recommend you set debugging to true in RatingBuster.lua
	-- Find RatingBuster:SetDebugging(false) and change it to RatingBuster:SetDebugging(true)
	-- or you can type /rb debug to enable it in game
	--
	-- Tip2: The strings are passed into string.find, so you should escape the magic characters ^$()%.[]*+-? with a %
	["numberPatterns"] = {
		{pattern = "提高.-(%d+)", addInfo = "AfterNumber",},
		{pattern = "(%d+)。", addInfo = "AfterNumber",},
		{pattern = "%+(%d+)", addInfo = "AfterStat",},
		{pattern = "佩戴者.-(%d+)", addInfo = "AfterNumber",}, -- for "grant you xx stat" type pattern, ex: Quel'Serrar, Assassination Armor set
		{pattern = "(%d+)([^%d]+)", addInfo = "AfterStat",}, -- [發光的暗影卓奈石] +6法術傷害及5耐力
	},

	["separators"] = {
		"/", "和", ",", "。", " 持續 ", "&", "及", "並", "，",
	},
	--[[ Rating ID
	CR_WEAPON_SKILL = 1;
	CR_DEFENSE_SKILL = 2;
	CR_DODGE = 3;
	CR_PARRY = 4;
	CR_BLOCK = 5;
	CR_HIT_MELEE = 6;
	CR_HIT_RANGED = 7;
	CR_HIT_SPELL = 8;
	CR_CRIT_MELEE = 9;
	CR_CRIT_RANGED = 10;
	CR_CRIT_SPELL = 11;
	CR_HIT_TAKEN_MELEE = 12;
	CR_HIT_TAKEN_RANGED = 13;
	CR_HIT_TAKEN_SPELL = 14;
	CR_CRIT_TAKEN_MELEE = 15;
	CR_CRIT_TAKEN_RANGED = 16;
	CR_CRIT_TAKEN_SPELL = 17;
	CR_HASTE_MELEE = 18;
	CR_HASTE_RANGED = 19;
	CR_HASTE_SPELL = 20;
	CR_WEAPON_SKILL_MAINHAND = 21;
	CR_WEAPON_SKILL_OFFHAND = 22;
	CR_WEAPON_SKILL_RANGED = 23;
	CR_EXPERTISE = 24;
	--
	SPELL_STAT1_NAME = "Strength"
	SPELL_STAT2_NAME = "Agility"
	SPELL_STAT3_NAME = "Stamina"
	SPELL_STAT4_NAME = "Intellect"
	SPELL_STAT5_NAME = "Spirit"
	--]]
	["statList"] = {
		{pattern = string.lower(SPELL_STAT1_NAME), id = SPELL_STAT1_NAME}, -- Strength
		{pattern = string.lower(SPELL_STAT2_NAME), id = SPELL_STAT2_NAME}, -- Agility
		{pattern = string.lower(SPELL_STAT3_NAME), id = SPELL_STAT3_NAME}, -- Stamina
		{pattern = string.lower(SPELL_STAT4_NAME), id = SPELL_STAT4_NAME}, -- Intellect
		{pattern = string.lower(SPELL_STAT5_NAME), id = SPELL_STAT5_NAME}, -- Spirit
		{pattern = "防禦等級", id = CR_DEFENSE_SKILL},
		{pattern = "閃躲等級", id = CR_DODGE},
		{pattern = "格擋機率等級", id = CR_BLOCK}, -- block enchant: "+10 Shield Block Rating"
		{pattern = "招架等級", id = CR_PARRY},
	
		{pattern = "法術致命一擊等級", id = CR_CRIT_SPELL},
		{pattern = "遠程攻擊致命一擊等級", id = CR_CRIT_RANGED},
		{pattern = "致命一擊等級", id = CR_CRIT_MELEE},
		
		{pattern = "法術命中等級", id = CR_HIT_SPELL},
		{pattern = "遠程命中等級", id = CR_HIT_RANGED},
		{pattern = "命中等級", id = CR_HIT_MELEE},
		
		{pattern = "韌性", id = CR_CRIT_TAKEN_MELEE}, -- resilience is implicitly a rating
		
		{pattern = "法術加速等級", id = CR_HASTE_SPELL},
		{pattern = "遠程攻擊加速等級", id = CR_HASTE_RANGED},
		{pattern = "加速等級", id = CR_HASTE_MELEE},
		{pattern = "攻擊速度等級", id = CR_HASTE_MELEE}, -- [Drums of Battle]
		
		{pattern = "技能等級", id = CR_WEAPON_SKILL},
		{pattern = "技巧等級", id = CR_WEAPON_SKILL},
		
		{pattern = "命中迴避率", id = CR_HIT_TAKEN_MELEE},
		--[[
		{pattern = "dagger skill rating", id = CR_WEAPON_SKILL},
		{pattern = "sword skill rating", id = CR_WEAPON_SKILL},
		{pattern = "two%-handed swords skill rating", id = CR_WEAPON_SKILL},
		{pattern = "axe skill rating", id = CR_WEAPON_SKILL},
		{pattern = "bow skill rating", id = CR_WEAPON_SKILL},
		{pattern = "crossbow skill rating", id = CR_WEAPON_SKILL},
		{pattern = "gun skill rating", id = CR_WEAPON_SKILL},
		{pattern = "feral combat skill rating", id = CR_WEAPON_SKILL},
		{pattern = "mace skill rating", id = CR_WEAPON_SKILL},
		{pattern = "polearm skill rating", id = CR_WEAPON_SKILL},
		{pattern = "staff skill rating", id = CR_WEAPON_SKILL},
		{pattern = "two%-handed axes skill rating", id = CR_WEAPON_SKILL},
		{pattern = "two%-handed maces skill rating", id = CR_WEAPON_SKILL},
		{pattern = "fist weapons skill rating", id = CR_WEAPON_SKILL},
		--]]
	},
	-------------------------
	-- Added info patterns --
	-------------------------
	-- $value will be replaced with the number
	-- EX: "$value% Crit" -> "+1.34% Crit"
	-- EX: "Crit $value%" -> "Crit +1.34%"
	["$value% Crit"] = "$value% 致命",
	["$value% Spell Crit"] = "$value% 法術致命",
	["$value% Dodge"] = "$value% 閃躲",
	["$value HP"] = "$value 生命",
	["$value MP"] = "$value 法力",
	["$value AP"] = "$value 強度",
	["$value RAP"] = "$value 遠程強度",
	["$value Dmg"] = "$value 法傷",
	["$value Heal"] = "$value 治療",
	["$value Armor"] = "$value 裝甲",
	["$value Block"] = "$value 格擋值",
	["$value MP5"] = "$value 施法回魔",
	["$value MP5(NC)"] = "$value 一般回魔",
	["$value HP5"] = "$value 回血",
	["$value to be Dodged/Parried"] = "$value 被閃躲/被招架",
	["$value to be Crit"] = "$value 被致命",
	["$value Crit Dmg Taken"] = "$value 致命傷害減免",
	["$value DOT Dmg Taken"] = "$value 持續傷害減免",
	
	------------------
	-- Stat Summary --
	------------------
	["Stat Summary"] = "屬性統計",
} end)