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-- Title: MSBT Fonts
-- Author: Mik
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-- Private constants.
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-- The font files to use.
local FONT_FILES = GetLocale() == "koKR" and {
 Default	= "Fonts\\2002.TTF",
 Title		= "Fonts\\2002B.TTF",
 Damage		= "Fonts\\K_Damage.TTF",
 Adventure	= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\adventure.ttf",
 Bazooka	= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\bazooka.ttf",
 Cooline	= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\cooline.ttf",
 Porky		= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\porky.ttf",
 Yellowjacket	= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\yellowjacket.ttf",
 Zephyr		= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\zephyr.ttf",
} or {
 Adventure		= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\adventure.ttf",
 Bazooka		= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\bazooka.ttf",
 Cooline		= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\cooline.ttf",
 Default		= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\porky.ttf",
 Friz			= "Fonts\\FRIZQT__.TTF",
 Yellowjacket	= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\yellowjacket.ttf",
 Zephyr		= "Interface\\Addons\\MikScrollingBattleText\\Fonts\\zephyr.ttf",
}


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-- Load up code.
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-- Loop through all of the fonts and register them.
for fontName, fontPath in pairs(FONT_FILES) do
 MikSBT.RegisterFont(fontName, fontPath);
end