-------------------------------------------------------------------------------------
-- Title: Mik's Scrolling Battle Text Options German Localization
-- Author: Mik
-- German Translation by: Farook
-------------------------------------------------------------------------------------

-- Don't do anything if the locale isn't German.
if (GetLocale() ~= "deDE") then return; end

-------------------------------------------------------------------------------
-- German Localization
-------------------------------------------------------------------------------

------------------------------
-- Interface messages
------------------------------

MSBTLocale.MSG_NEW_PROFILE				= "Neues Profil";
MSBTLocale.MSG_PROFILE_ALREADY_EXISTS		= "Profil besteht bereits.";
MSBTLocale.MSG_INVALID_PROFILE_NAME			= "Ung\195\188ltiger Profil-Name.";
MSBTLocale.MSG_CUSTOM_SCROLL_AREA			= "Benutzerdefiniert";	
MSBTLocale.MSG_SCROLL_AREA_ALREADY_EXISTS		= "Name f\195\188r Scroll-Bereich existiert bereits.";
MSBTLocale.MSG_INVALID_SCROLL_AREA_NAME		= "Ung\195\188ltiger Name für Scroll-Bereich.";
MSBTLocale.MSG_INVALID_OUTPUT_MESSAGE		= "Ung\195\188ltige Ausgabe-Nachricht.";
MSBTLocale.MSG_ACKNOWLEDGE_TEXT			= "Bist du sicher, dass du diese Aktion durchführen willst?";
MSBTLocale.MSG_INHERIT_TEXT				= "\195\156bernehmen";
--MSBTLocale.MSG_NORMAL_PREVIEW_TEXT			= "Normal";
MSBTLocale.MSG_SCROLL_AREA_PREVIEW_TEXT		= "Vorschau der Nachricht";
MSBTLocale.MSG_NEW_TRIGGER				= "Neuer Ausl\195\182ser";
MSBTLocale.MSG_NEW_SUPPRESSION			= "Neue Unterdr\195\188ckung";

MSBTLocale.MSG_SCROLL_AREA_TAB_HELP		= "Klicke auf ein Aktivierungskontrollk\195\164stchen, editiere das Namensymbol, oder das Schriftsymbol, um die entsprechenden Einstellungen zu konfigurieren. Klicke auf das X-Symbol um den Scrollbereich zu l\195\182schen(gilt nur f\195\188r die Nicht-Standardbereiche).";
MSBTLocale.MSG_EVENTS_TAB_HELP		= "W\195\164hle eine Ereigniskategorie und klicke auf ein Farbmuster, aktiviere das Kontrollk\195\164stchen, editiere das Nachrichtensymbol, und so weiter f\195\188r ein Ereignis, um die entsprechenden Einstellungen zu konfigurieren.";
MSBTLocale.MSG_TRIGGERS_TAB_HELP		= "Klicke auf ein Farbmuster, aktiviere das Kontrollk\195\164stchen, editiere das Nachrichtensymbol, und so weiter f\195\188r ein Ereignis, um die entsprechenden Einstellungen zu konfigurieren.  Klicke auf das X-Symbol um den Ausl\195\182ser zu l\195\182schen.";
MSBTLocale.MSG_SUPPRESSIONS_TAB_HELP	= "Klicke auf ein Aktivierungskontrollk\195\164stchen oder das Unterdr\195\188ckungs-Bearbeitungssymbol f\195\188r jede Unterdr\195\188ckung, um die entsprechenden Einstellungen zu konfigurieren. Klicke auf das X-Symbol um die Unterdr\195\188ckung zu l\195\182schen.";

MSBTLocale.MSG_EVENT_AVAILABLE_CODES_PREFIX	= "\n\nVerf\195\188gbare Event-Codes:\n\n";

--MSBTLocale.MSG_TRIGGER_CLASSES			= "Trigger Classes";
--MSBTLocale.MSG_MAIN_CONDITIONS			= "Main Conditions";
--MSBTLocale.MSG_SECONDARY_CONDITIONS			= "Secondary Conditions";
--MSBTLocale.MSG_PARAMETER				= "Parameter";


------------------------------
-- Class Names.
------------------------------

local obj = MSBTLocale.CLASS_NAMES;
obj["DRUID"]	= "Druide";
obj["HUNTER"]	= "J\195\164ger";
obj["MAGE"]		= "Magier";
obj["PALADIN"]	= "Paladin";
obj["PRIEST"]	= "Priester";
obj["ROGUE"]	= "Schurke";
obj["SHAMAN"]	= "Schamane";
obj["WARLOCK"]	= "Hexenmeister";
obj["WARRIOR"]	= "Krieger";


------------------------------
-- Interface tabs
------------------------------

obj = MSBTLocale.TABS;
obj[1] = { Label="Allgemein", Tooltip="Allgemeine Optionen anzeigen."};
obj[2] = { Label="Scrollbereiche", Tooltip="Optionen f\195\188r das Erstellen, L\195\182schen, und Konfigurieren der Scroll-Bereiche anzeigen."};
obj[3] = { Label="Ereignisse", Tooltip="Optionen f\195\188r eingehende, ausgehende und benachrichtigende Ereignisse anzeigen."};
obj[4] = { Label="Ausl\195\182ser", Tooltip="Optionen f\195\188r das Ausl\195\182ser-System anzeigen."};
obj[5] = { Label="Unterdr\195\188ckungen", Tooltip="Optionen f\195\188r das Unterdr\195\188ckung-System anzeigen."};


------------------------------
-- Interface checkboxes
------------------------------

obj = MSBTLocale.CHECKBOXES;
obj["Tab1FrameEnableMSBTCheckbox"]		= { Label="Mik's Scrolling Battle Text aktivieren", Tooltip="Legt fest, ob MSBT aktiviert/deaktiviert ist."};
obj["Tab1FrameStickyCritsCheckbox"]		= { Label="Sticky Crits", Tooltip="Legt fest, ob Crits im Sticky-Style angezeigt werden sollen."};
obj["Tab1FrameGameDamageCheckbox"]		= { Label="Game Damage", Tooltip="Legt fest, ob der Standard-Schadenstext von Blizzard \195\188ber den K\195\182pfen der Gegner angezeigt werden soll oder nicht."};
--obj["Tab1FrameGameHealingCheckbox"]		= { Label="Game Healing", Tooltip="Sets whether or not to display blizzard's default healing above the target's heads."};
obj["Tab1FrameEnableSoundsCheckbox"]	= { Label="Sounds aktivieren", Tooltip="Legt fest, ob Sounds die gewissen Ereignissen und Ausl\195\182sern zugewiesen sind, abgespielt werden sollen oder nicht."};
obj["Tab1FrameEnableThrottlingCheckbox"]	= { Label="DoTs & HoTs unterdr\195\188cken", Tooltip="Legt fest, ob Schaden \195\188ber Zeit (DoT) und Heilung \195\188ber Zeit (HoT) unterdr\195\188ckt und zusammengefasst werden sollen oder nicht."};
obj["ColorPartialEffectsCheckbox"]		= { Label="Partielle Effekte einf\195\164rben", Tooltip="Legt fest, ob die partiellen Effekte die festgelegten Farben verwenden sollen oder nicht."};
--obj["CrushingBlowsCheckbox"]			= { Label="Crushing Blows", Tooltip="Sets whether or not to display the crushing blows trailer."};
obj["GlancingHitsCheckbox"]			= { Label="Streiftreffer", Tooltip="Legt fest, ob der Streiftreffer-Nachsatz angezeigt werden soll oder nicht."};
obj["AbsorbsCheckbox"]				= { Label="Partial Absorbs", Tooltip="Legt fest, ob zum Teil absorbierte Werte angezeigt werden sollen oder nicht."};
obj["BlocksCheckbox"]				= { Label="Partial Blocks", Tooltip="Legt fest, ob zum Teil geblockte Werte angezeit werden sollen oder nicht."};
obj["ResistsCheckbox"]				= { Label="Partial Resists", Tooltip="Legt fest, ob zum Teil widerstandene Werte angezeigt werden sollen oder nicht."};
obj["VulnerabilitiesCheckbox"]		= { Label="Vulnerability Bonuses", Tooltip="Legt fest, ob Bonuswerte auf Schadenanf\195\164lligkeiten angezeigt werden sollen oder nicht."};
obj["OverhealsCheckbox"]			= { Label="Overheals", Tooltip="Legt fest, ob überheilte Werte angezeigt werden sollen oder nicht."};
obj["ColorDamageAmountsCheckbox"]		= { Label="Color Damage Amounts", Tooltip="Legt fest, ob die Schadenszahlen in den ihnen zugewiesenen Farben angezeigt werden sollen oder nicht."};
obj["InheritNormalFontSizeCheckbox"]	= { Label="Inherit Font Size", Tooltip="Legt fest, ob die normale Schriftgr\195\182\195\159e \195\188bernommen werden soll."};
obj["InheritCritFontSizeCheckbox"]		= { Label="Inherit Crit Font Size", Tooltip="Legt fest, ob die Crit-Schriftgr\195\182\195\159e \195\188bernommen werden soll."};
obj["EnableScrollAreaCheckbox"]		= { Tooltip="Legt fest, ob der Scroll-Bereich aktiviert ist oder nicht."};
obj["ReverseDirectionCheckbox"]		= { Label="Umgekehrte Richtung", Tooltip="Kehrt die Richtung der Animation um."};
obj["StickyEventCheckbox"]			= { Tooltip="Legt fest, ob das Ereignis im Sticky-Style angezeigt werden soll oder nicht."};
obj["EnableTriggerCheckbox"]			= { Tooltip="Legt fest, ob der Ausl\195\182ser aktiviert ist oder nicht."};
obj["StickyTriggerCheckbox"]	     		= { Tooltip="Legt fest, ob der Ausl\195\182ser im Sticky-Style angezeigt werden soll oder nicht."};
obj["EnableSuppressionCheckbox"]		= { Tooltip="Legt fest, ob die Unterdr\195\188ckung aktiviert ist oder nicht."};
obj["AllClassesCheckbox"]			= { Label="Alle Klassen"};


------------------------------
-- Interface dropdowns
------------------------------

obj = MSBTLocale.DROPDOWNS;
obj["Tab1FrameProfileDropdown"]		= { Label="Aktuelles Profil:", Tooltip="Legt das aktuelle Profil fest."};
obj["NormalFontDropdown"]			= { Label="Schrift - Normal:", Tooltip="Legt die Schriftart f\195\188r Nicht-kritische Treffer fest."};
obj["CritFontDropdown"]				= { Label="Schrift - Kritisch:", Tooltip="Legt die Schriftart f\195\188r kritische Treffer fest."};
obj["NormalOutlineDropdown"]			= { Label="Darstellung Normal:", Tooltip="Legt die Darstellung fest, welche f\195\188r Nicht-kritische Treffer verwendet wird."};
obj["CritOutlineDropdown"]			= { Label="Darstellung Kritisch:", Tooltip="Legt die Darstellung fest, welche f\195\188rr kritische Treffer verwendet wird."};
obj["ScrollAreaDropdown"]			= { Label="Scrollbereich:", Tooltip="W\195\164hlt den zu konfigurierenden Scrollbereich aus."};
obj["AnimationStyleDropdown"]			= { Label="Animations-Stil:", Tooltip="The animation style for non-sticky animations in the scroll area."};
--obj["StickyAnimationStyleDropdown"]		= { Label="Sticky Animation Style:", Tooltip="The animation style for sticky animations in the scroll area."};
obj["TextAlignDropdown"]			= { Label="Text ausrichten:", Tooltip="Die Ausrichtung des Textes f\195\188r den Scrollbereich."};
obj["Tab3FrameEventCategoryDropdown"]	= { Label="Ereignis-Kategorie:", Tooltip="Die Kategorie der zu konfigurienden Ereignisse."};
obj["SelectScrollAreaDropdown"]		= { Label="Ausgabe-Scrollbereich:", Tooltip="Den Scrollbereich f\195\188r die Textausgabe ausw\195\164hlen."};
--obj["ConditionTypeDropdown"]			= { Label="Condition Type:"};


------------------------------
-- Interface buttons
------------------------------

obj = MSBTLocale.BUTTONS;
obj["Tab1FrameCopyProfileButton"]		= { Label="Profil kopieren", Tooltip="Kopiert das aktuelle Profil auf ein neues Profil, dessen Namen du selbst bestimmst."};
obj["Tab1FrameResetProfileButton"]		= { Label="Profil zur\195\188cksetzen", Tooltip="Setzt das Profil auf die Standardeinstellungen zur\195\188ck."};
obj["Tab1FrameDeleteProfileButton"]		= { Label="Profil l\195\182schen", Tooltip="L\195\182scht das Profil."};
obj["Tab1FrameMasterFontSettingsButton"]	= { Label="Master Font Settings", Tooltip="Erlaubt dir eine Hauptschriftart festzulegen, die f\195\188r alle Bereiche von MSBT \195\188bernommen wird, au\195\159er wenn diese seperat \195\188berschrieben werden."};
obj["Tab1FramePartialEffectsButton"]	= { Label="Partial Effects", Tooltip="Erlaubt dir festzulegen welche partiellen Effekte angezeigt werden sollen, ob sie eingef\195\164rbt werden sollen, und wenn ja in welcher Farbe."};
obj["Tab1FrameDamageColorsButton"]		= { Label="Damage Type Colors", Tooltip="Erlaubt dir festzulegen ob Schadenszahlen nach der Schadensart eingef\195\164rbt werden sollen und welche Farben daf\195\188r verwendet werden sollen."};
obj["InputOkayButton"]				= { Label=OKAY, Tooltip="Eingaben \195\188bernehmen."};
obj["InputCancelButton"]			= { Label=CANCEL, Tooltip="Eingaben zur\195\188cksetzen."};
obj["FontSaveButton"]				= { Label=SAVE, Tooltip="\195\132nderungen \195\188bernehmen."};
obj["FontCancelButton"]				= { Label=CANCEL, Tooltip="\195\132nderungen zur\195\188cksetzen."};
obj["Tab2FrameAddScrollAreaButton"]		= { Label="Scrollbereich hinzuf\195\188gen", Tooltip="Einen neuen Scrollbereich ausw\195\164hlen, dem Ereignisse und Ausl\195\182ser zugewiesen werden k\195\182nnen."};
obj["Tab2FrameConfigScrollAreasButton"]	= { Label="Scrollbereiche konfigurieren", Tooltip="Textausrichtung, Breite/H\195\182he und Position der Scrollbereiche festlegen."};
obj["EditScrollAreaNameButton"]		= { Tooltip="Klicken, um den Namen des Scrollbereichs zu bearbeiten." };
obj["ScrollAreaFontSettingsButton"]		= { Tooltip="Klicken, um die Schrifteinstellungen des Scrollbereichs zu bearbeiten, welche von allen Ereignissen dieses Bereichs \195\188bernommen werden, sofern sie nicht \195\188berschrieben werden." };
obj["DeleteScrollAreaButton"]			= { Tooltip="Klicken, um den Scrollbereich zu l\195\182schen." };
obj["ScrollAreasPreviewButton"]		= { Label="Vorschau", Tooltip="Eine Vorschau auf die \195\132nderungen."};
obj["ScrollAreasSaveButton"]			= { Label="Speichern", Tooltip="\195\132nderungen speichern."};
obj["ScrollAreasCancelButton"]		= { Label=CANCEL, Tooltip="\195\132nderungen r\195\188ckg\195\164ngig machen."};
obj["EditEventMessageButton"]			= { Tooltip="Klicken, um das Nachrichtenformat f\195\188r die Ausgabe dieses Event zu bearbeiten." };
obj["EventFontSettingsButton"]		= { Tooltip="Klicken, um die Schrifteinstellungen f\195\188r das Event zu bearbeiten." };
obj["EventScrollAreaButton"]			= { Tooltip="Klicken, um den Scrollbereich festzulegen den dieses Event verwendet."};
obj["Tab4FrameAddTriggerButton"]		= { Label="Neuen Ausl\195\182ser hinzuf\195\188gen", Tooltip="Einen neuen Ausl\195\182ser hinzuf\195\188gen."};
obj["EditTriggerMessageButton"]		= { Tooltip="Klicken, um die Ausgabenachricht f\195\188r diesen Ausl\195\182ser zu bearbeiten." };
obj["TriggerSettingsButton"]			= { Tooltip="Klicken, um die Ausl\195\182ser-Einstellungen zu konfigurieren."};
obj["TriggerFontSettingsButton"]		= { Tooltip="Klicken, um die Schrifteinstellungen f\195\188r den Ausl\195\182ser zu bearbeiten." };
obj["TriggerScrollAreaButton"]		= { Tooltip="Klicken, um den Scrollbereich festzulegen den dieser Ausl\195\182ser verwendet."};
--obj["TriggerSoundSettingsButton"]		= { Tooltip="Click to edit the name of a sound file to play when the trigger fires.\n\nNOTE: The sound file must be in the mod's Sounds folder prior to starting WoW."};
obj["DeleteTriggerButton"]			= { Tooltip="Klicken, um diesen Ausl\195\182ser zu l\195\182schen." };
obj["Tab5FrameAddSuppressionButton"]	= { Label="Add New Suppression", Tooltip="Neue Unterdr\195\188ckung hinzuf\195\188gen."};
obj["EditSuppressionButton"]			= { Tooltip="Klicken, um die Suchvorlage f\195\188r diese Unterdr\195\188ckung zu bearbeiten." };
obj["DeleteSuppressionButton"]		= { Tooltip="Anklicken um die Unterdr\195\188ckung zu l\195\182schen." };
--obj["EditTriggerClassesButton"]		= { Tooltip="Click to edit the classes the trigger applies to." };
--obj["AddMainConditionButton"]			= { Label="Add Condition", Tooltip="When ANY of these conditions apply, the secondary conditions are checked."};
--obj["AddSecondaryConditionButton"]		= { Label="Add Condition", Tooltip="After ANY of the main conditions occur, ALL of these conditions are checked."};
--obj["EditConditionButton"]			= { Tooltip="Click to edit the condition." };
--obj["DeleteConditionButton"]			= { Tooltip="Click to delete the condition." };
obj["TriggerEventTypesButton"]		= { Label="Ausl\195\182ser: Ereignisarten", Tooltip="Legt fest, nach welchen Ereignisarten gesucht werden soll."};
obj["TriggerSaveButton"]			= { Label=SAVE, Tooltip="Speichert die \195\132nderungen."};
obj["TriggerCancelButton"]			= { Label=CANCEL, Tooltip="Macht die \195\132nderungen r\195\188ckg\195\164ngig."};
--obj["ConditionSaveButton"]			= { Label=SAVE, Tooltip="Saves the changes."};
--obj["ConditionCancelButton"]			= { Label=CANCEL, Tooltip="Saves the changes."};


------------------------------
-- Interface editboxes
------------------------------

obj = MSBTLocale.EDITBOXES;
obj["CopyProfileEditbox"]		= { Label="Gib einen neuen Profilnamen ein:", Tooltip="Der Name des neuen Profils auf den das eben gew\195\164hlte Profil kopiert werden soll."};
obj["ScrollAreaNameEditbox"]		= { Label="Neuen Scrollbereich-Namen eingeben:", Tooltip="Neuer Name f\195\188r den Scrollbereich."};
--obj["XOffsetEditbox"]			= { Label="X Offset:", Tooltip="The X offset of the selected scroll area."};
--obj["YOffsetEditbox"]			= { Label="Y Offset:", Tooltip="The Y offset of the selected scroll area."};
obj["EventMessageEditbox"]		= { Label="Ausgabenachricht eingeben:", Tooltip="Die Nachricht die angezeigt wird, wenn das Ereignis vorkommt."};
obj["TriggerMessageEditbox"]		= { Label="Ausgabenachricht eingeben:", Tooltip="Die Nachricht die angezeigt wird, wenn der Ausl\195\182ser vorkommt."};
obj["SuppressionEditbox"]		= { Label="Suchvorlage eingeben:", Tooltip="The lua search pattern to suppress."};
--obj["TriggerSoundFileEditbox"]	= { Label="Enter sound filename:", Tooltip="The name of the sound file to play when the trigger occurs."};


------------------------------
-- Interface sliders
------------------------------

obj = MSBTLocale.SLIDERS;
--obj["Tab1FrameThrottleTimeSlider"]		= { Label="Throttle Time", Tooltip="The amount of time to throttle DoTs & HoTs."};
obj["Tab1FrameAnimationSpeedSlider"]	= { Label="Animationsgeschwindigkeit", Tooltip="Legt die Geschwindigkeit der Animation fest."};
obj["NormalFontSizeSlider"]			= { Label="Normale Schriftgr\195\182\195\159e", Tooltip="Legt die Schriftgr\195\182\195\159e f\195\188r Nicht-kritische Treffer fest."};
obj["CritFontSizeSlider"]			= { Label="Kritische Schriftgr\195\182\195\159e", Tooltip="Legt die Schriftgr\195\182\195\159e f\195\188r kritische Treffer fest."};
obj["ScrollHeightSlider"]			= { Label="Scroll-H\195\182he", Tooltip="Legt die H\195\182he des Scrollbereichs fest."};


------------------------------
-- Event categories
------------------------------
obj = MSBTLocale.EVENT_CATEGORIES;
obj[1] = "Eingehend";
obj[2] = "Ausgehend";
obj[3] = "Benachrichtigung";


------------------------------
-- Incoming events
------------------------------

obj = MSBTLocale.INCOMING_EVENTS;
--obj[1]	= { Label="Melee Damage", Tooltips={EnableCheckbox="Sets whether or not to enable incoming melee damage.", Codes="%a - Amount of damage taken.\n%n - Name of the attacker."}};
--obj[2]	= { Label="Melee Misses", Tooltips={EnableCheckbox="Sets whether or not to enable incoming melee misses.", Codes="%n - Name of the attacker."}};
--obj[3]	= { Label="Melee Dodges", Tooltips={EnableCheckbox="Sets whether or not to enable incoming melee dodges.", Codes="%n - Name of the attacker."}};
--obj[4]	= { Label="Melee Parries", Tooltips={EnableCheckbox="Sets whether or not to enable incoming melee parries.", Codes="%n - Name of the attacker."}};
--obj[5]	= { Label="Melee Blocks", Tooltips={EnableCheckbox="Sets whether or not to enable incoming melee blocks.", Codes="%n - Name of the attacker."}};
--obj[6]	= { Label="Melee Absorbs", Tooltips={EnableCheckbox="Sets whether or not to enable absorbed incoming melee damage.", Codes="%n - Name of the attacker."}};
--obj[7]	= { Label="Melee Immunes", Tooltips={EnableCheckbox="Sets whether or not to enable incoming melee damage you are immune to.", Codes="%n - Name of the attacker."}};
--obj[8]	= { Label="Ability/Spell Damage", Tooltips={EnableCheckbox="Sets whether or not to enable incoming spell and ability damage.", Codes="%a - Amount of damage taken.\n%n - Name of the attacker.\n%s - Name of the spell or ability.\n%t - Type of damage taken."}};
--obj[9]	= { Label="Ability/Spell DoTs", Tooltips={EnableCheckbox="Sets whether or not to enable incoming spell and ability damage over time.", Codes="%a - Amount of damage taken.\n%n - Name of the attacker.\n%s - Name of the spell or ability.\n%t - Type of damage taken."}};
--obj[10]	= { Label="Ability Misses", Tooltips={EnableCheckbox="Sets whether or not to enable incoming ability misses.", Codes="%n - Name of the attacker.\n%s - Name of the ability."}};
--obj[11]	= { Label="Ability Dodges", Tooltips={EnableCheckbox="Sets whether or not to enable incoming ability dodges.", Codes="%n - Name of the attacker.\n%s - Name of the ability."}};
--obj[12]	= { Label="Ability Parries", Tooltips={EnableCheckbox="Sets whether or not to enable incoming ability parries.", Codes="%n - Name of the attacker.\n%s - Name of the ability."}};
--obj[13]	= { Label="Ability Blocks", Tooltips={EnableCheckbox="Sets whether or not to enable incoming ability blocks.", Codes="%n - Name of the attacker.\n%s - Name of the ability."}};
--obj[14]	= { Label="Spell Resists", Tooltips={EnableCheckbox="Sets whether or not to enable incoming spell resists.", Codes="%n - Name of the attacker.\n%s - Name of the spell."}};
--obj[15]	= { Label="Ability/Spell Absorbs", Tooltips={EnableCheckbox="Sets whether or not to enable absorbed damage from incoming spells and abilities.", Codes="%n - Name of the attacker.\n%s - Name of the spell or ability."}};
--obj[16]	= { Label="Ability/Spell Immunes", Tooltips={EnableCheckbox="Sets whether or not to enable incoming spell and ability damage you are immune to.", Codes="%n - Name of the attacker.\n%s - Name of the spell or ability."}};
--obj[17]	= { Label="Ability/Spell Reflects", Tooltips={EnableCheckbox="Sets whether or not to enable incoming spell and ability damage you reflected.", Codes="%n - Name of the attacker.\n%s - Name of the spell or ability."}};
--obj[18]	= { Label="Spell Interrupts", Tooltips={EnableCheckbox="Sets whether or not to enable incoming spell interrupts.", Codes="%n - Name of the attacker.\n%s - Name of the interrupted spell."}};
--obj[19]	= { Label="Heals", Tooltips={EnableCheckbox="Sets whether or not to enable incoming heals.", Codes="%a - Amount of healing taken.\n%n - Name of the healer.\n%s - Name of the spell."}};
--obj[20]	= { Label="Heals Over Time", Tooltips={EnableCheckbox="Sets whether or not to enable incoming heals over time.", Codes="%a - Amount of healing taken.\n%n - Name of the healer.\n%s - Name of the spell."}};
--obj[21]	= { Label="Environmental Damage", Tooltips={EnableCheckbox="Sets whether or not to enable environmental (falling, drowning, lava, etc...) damage.", Codes="%a - Amount of damage taken.\n%s - Name of the source of the damage (falling, drowning, lava, etc...)"}};


------------------------------
-- Outgoing events
------------------------------

obj = MSBTLocale.OUTGOING_EVENTS;
--obj[1]	= { Label="Melee Damage", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing melee damage.", Codes="%a - Amount of damage done.\n%n - Name of the attacked unit."}};
--obj[2]	= { Label="Melee Misses", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing melee misses.", Codes="%n - Name of the attacked unit."}};
--obj[3]	= { Label="Melee Dodges", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing melee dodges.", Codes="%n - Name of the attacked unit."}};
--obj[4]	= { Label="Melee Parries", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing melee parries.", Codes="%n - Name of the attacked unit."}};
--obj[5]	= { Label="Melee Blocks", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing melee blocks.", Codes="%n - Name of the attacked unit."}};
--obj[6]	= { Label="Melee Absorbs", Tooltips={EnableCheckbox="Sets whether or not to enable absorbed outgoing melee damage.", Codes="%n - Name of the attacked unit."}};
--obj[7]	= { Label="Melee Immunes", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing melee damage the enemy is immune to.", Codes="%n - Name of the attacked unit."}};
--obj[8]	= { Label="Melee Evades", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing melee evades.", Codes="%n - Name of the attacked unit."}};
--obj[9]	= { Label="Ability/Spell Damage", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing spell and ability damage.", Codes="%a - Amount of damage done.\n%n - Name of the attacked unit.\n%s - Name of the spell or ability.\n%t - Type of damage done."}};
--obj[10]	= { Label="Ability/Spell DoTs", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing spell and ability damage over time.", Codes="%a - Amount of damage done.\n%n - Name of the attacked unit.\n%s - Name of the spell or ability.\n%t - Type of damage done."}};
--obj[11]	= { Label="Ability Misses", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing ability misses.", Codes="%n - Name of the attacked unit.\n%s - Name of the ability."}};
--obj[12]	= { Label="Ability Dodges", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing ability dodges.", Codes="%n - Name of the attacked unit.\n%s - Name of the ability."}};
--obj[13]	= { Label="Ability Parries", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing ability parries.", Codes="%n - Name of the attacked unit.\n%s - Name of the ability."}};
--obj[14]	= { Label="Ability Blocks", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing ability blocks.", Codes="%n - Name of the attacked unit.\n%s - Name of the ability."}};
--obj[15]	= { Label="Spell Resists", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing spell resists.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell."}};
--obj[16]	= { Label="Ability/Spell Absorbs", Tooltips={EnableCheckbox="Sets whether or not to enable absorbed damage from outgoing spells and abilities.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}};
--obj[17]	= { Label="Ability/Spell Immunes", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing spell and ability damage the enemy is immune to.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}};
--obj[18]	= { Label="Ability/Spell Reflects", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing spell and ability damage reflected back to you.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}};
--obj[19]	= { Label="Spell Interrupts", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing spell interrupts.", Codes="%n - Name of the interrupted unit.\n%s - Name of the interrupted spell."}};
--obj[20]	= { Label="Ability/Spell Evades", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing spell and ability evades.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}};
--obj[21]	= { Label="Heals", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing heals.", Codes="%a - Amount of healing done.\n%n - Name of the healed unit.\n%s - Name of the spell."}};
--obj[22]	= { Label="Heals Over Time", Tooltips={EnableCheckbox="Sets whether or not to enable outgoing heals over time.", Codes="%a - Amount of healing done.\n%n - Name of the healed unit.\n%s - Name of the spell."}};
--obj[23]	= { Label="Pet Melee Damage", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing melee damage.", Codes="%a - Amount of damage done.\n%n - Name of the attacked unit."}};
--obj[24]	= { Label="Pet Melee Misses", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing melee misses.", Codes="%n - Name of the attacked unit."}};
--obj[25]	= { Label="Pet Melee Dodges", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing melee dodges.", Codes="%n - Name of the attacked unit."}};
--obj[26]	= { Label="Pet Melee Parries", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing melee parries.", Codes="%n - Name of the attacked unit."}};
--obj[27]	= { Label="Pet Melee Blocks", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing melee blocks.", Codes="%n - Name of the attacked unit."}};
--obj[28]	= { Label="Pet Melee Absorbs", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's absorbed outgoing melee damage.", Codes="%n - Name of the attacked unit."}};
--obj[29]	= { Label="Pet Melee Immunes", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing melee damage the enemy is immune to.", Codes="%n - Name of the attacked unit."}};
--obj[30]	= { Label="Pet Melee Evades", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing melee evades.", Codes="%n - Name of the attacked unit."}};
--obj[31]	= { Label="Pet Ability/Spell Damage", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing spell and ability damage.", Codes="%a - Amount of damage done.\n%n - Name of the attacked unit.\n%s - Name of the spell or ability.\n%t - Type of damage done."}};
--obj[32]	= { Label="Pet Ability Misses", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing ability misses.", Codes="%n - Name of the attacked unit.\n%s - Name of the ability."}};
--obj[33]	= { Label="Pet Ability Dodges", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing ability dodges.", Codes="%n - Name of the attacked unit.\n%s - Name of the ability."}};
--obj[34]	= { Label="Pet Ability Parries", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing ability parries.", Codes="%n - Name of the attacked unit.\n%s - Name of the ability."}};
--obj[35]	= { Label="Pet Ability Blocks", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing ability blocks.", Codes="%n - Name of the attacked unit.\n%s - Name of the ability."}};
--obj[36]	= { Label="Pet Spell Resists", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing spell resists.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell."}};
--obj[37]	= { Label="Pet Ability/Spell Absorbs", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's absorbed damage from outgoing spells and abilities.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}};
--obj[38]	= { Label="Pet Ability/Spell Immunes", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing spell and ability damage the enemy is immune to.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}};
--obj[39]	= { Label="Pet Ability/Spell Evades", Tooltips={EnableCheckbox="Sets whether or not to enable your pet's outgoing spell and ability evades.", Codes="%n - Name of the attacked unit.\n%s - Name of the spell or ability."}};


------------------------------
-- Notification events
------------------------------

obj = MSBTLocale.NOTIFICATION_EVENTS;
--obj[1]	= { Label="Debuffs", Tooltips={EnableCheckbox="Sets whether or not to enable debuffs you are afflicted by.", Codes="%s - Name of the debuff."}};
--obj[2]	= { Label="Buffs", Tooltips={EnableCheckbox="Sets whether or not to enable buffs you receive.", Codes="%s - Name of the buff."}};
--obj[3]	= { Label="Item Buffs", Tooltips={EnableCheckbox="Sets whether or not to enable buffs your items receive.", Codes="%s - Name of the item buff."}};
--obj[4]	= { Label="Debuff Fades", Tooltips={EnableCheckbox="Sets whether or not to enable debuffs that have faded from you.", Codes="%s - Name of the debuff."}};
--obj[5]	= { Label="Buff Fades", Tooltips={EnableCheckbox="Sets whether or not to enable buffs that have faded from you.", Codes="%s - Name of the buff."}};
--obj[6]	= { Label="Item Buff Fades", Tooltips={EnableCheckbox="Sets whether or not to enable item buffs that have faded from you.", Codes="%s - Name of the item buff."}};
--obj[7]	= { Label="Enter Combat", Tooltips={EnableCheckbox="Sets whether or not to enable when you have entered combat.", Codes="None."}};
--obj[8]	= { Label="Leave Combat", Tooltips={EnableCheckbox="Sets whether or not to enable when you have left combat.", Codes="None."}};
--obj[9]	= { Label="Power Gains", Tooltips={EnableCheckbox="Sets whether or not to enable when you gain extra mana, rage, or energy.", Codes="%a - Amount of energy gained.\n%s - Type of power gained (energy, rage, mana)."}};
--obj[10]	= { Label="Power Losses", Tooltips={EnableCheckbox="Sets whether or not to enable when you lose mana, rage, or energy from drains.", Codes="%a - Amount of energy lost.\n%s - Type of power lost (energy, rage, mana)."}};
--obj[11]	= { Label="Combo Point Gains", Tooltips={EnableCheckbox="Sets whether or not to enable when you gain combo points.", Codes="%a - Amount of combo points you have."}};
--obj[12]	= { Label="Combo Points Full", Tooltips={EnableCheckbox="Sets whether or not to enable when you attain full combo points.", Codes="%a - Amount of combo points you have."}};
--obj[13]	= { Label="Honor Gains", Tooltips={EnableCheckbox="Sets whether or not to enable when you gain honor.", Codes="%a - Amount of honor you gained."}};
--obj[14]	= { Label="Reputation Gains", Tooltips={EnableCheckbox="Sets whether or not to enable when you gain reputation.", Codes="%a - Amount of reputation you gained.\n%s - Name of the faction."}};
--obj[15]	= { Label="Reputation Losses", Tooltips={EnableCheckbox="Sets whether or not to enable when you lose reputation.", Codes="%a - Amount of reputation you lost.\n%s - Name of the faction."}};
--obj[16]	= { Label="Skill Gains", Tooltips={EnableCheckbox="Sets whether or not to enable when you gain skill points.", Codes="%a - Amount of points you have in the skill.\n%s - Name of the skill."}};
--obj[17]	= { Label="Experience Gains", Tooltips={EnableCheckbox="Sets whether or not to enable when you gain experience points.", Codes="%a - Amount of experience you gained."}};
--obj[18]	= { Label="Player Killing Blows", Tooltips={EnableCheckbox="Sets whether or not to enable when you get a killing blow against a hostile player.", Codes="%s - Name of the unit killed."}};
--obj[19]	= { Label="NPC Killing Blows", Tooltips={EnableCheckbox="Sets whether or not to enable when you get a killing blow against an NPC.", Codes="%s - Name of the unit killed."}};
--obj[20]	= { Label="Soul Shard Gains", Tooltips={EnableCheckbox="Sets whether or not to enable when you gain a soul shard.", Codes="%s - Localized name of the soul shard."}};
--obj[21]	= { Label="Extra Attacks", Tooltips={EnableCheckbox="Sets whether or not to enable when you gain extra attacks such as windfury, thrash, sword spec, etc.", Codes="%s - Name of ability granting the extra attacks."}};


------------------------------
-- Trigger info
------------------------------

-- Holds the available trigger main conditions.
obj = MSBTLocale.TRIGGER_MAIN_CONDITIONS;
--obj[MSBTTriggers.MAINCONDITIONTYPE_SELF_HEALTH]			= "Self Health %";
--obj[MSBTTriggers.MAINCONDITIONTYPE_SELF_MANA]			= "Self Mana %";
--obj[MSBTTriggers.MAINCONDITIONTYPE_PET_HEALTH]			= "Pet Health %";
--obj[MSBTTriggers.MAINCONDITIONTYPE_ENEMY_HEALTH]		= "Enemy Target Health %";
--obj[MSBTTriggers.MAINCONDITIONTYPE_FRIENDLY_HEALTH]		= "Friendly Target Health %";
--obj[MSBTTriggers.MAINCONDITIONTYPE_INCOMING_CRIT]		= "Incoming Crit";
--obj[MSBTTriggers.MAINCONDITIONTYPE_INCOMING_BLOCK]		= "Incoming Block";
--obj[MSBTTriggers.MAINCONDITIONTYPE_INCOMING_DODGE]		= "Incoming Dodge";
--obj[MSBTTriggers.MAINCONDITIONTYPE_INCOMING_PARRY]		= "Incoming Parry";
--obj[MSBTTriggers.MAINCONDITIONTYPE_OUTGOING_CRIT]		= "Outgoing Crit";
--obj[MSBTTriggers.MAINCONDITIONTYPE_OUTGOING_BLOCK]		= "Outgoing Block";
--obj[MSBTTriggers.MAINCONDITIONTYPE_OUTGOING_DODGE]		= "Outgoing Dodge";
--obj[MSBTTriggers.MAINCONDITIONTYPE_OUTGOING_PARRY]		= "Outgoing Parry";
--obj[MSBTTriggers.MAINCONDITIONTYPE_SELF_BUFF_GAIN]		= "Self Buff Gain";
--obj[MSBTTriggers.MAINCONDITIONTYPE_SELF_DEBUFF_GAIN]		= "Self Debuff Gain";
--obj[MSBTTriggers.MAINCONDITIONTYPE_TARGET_BUFF_GAIN]		= "Target Buff Gain";
--obj[MSBTTriggers.MAINCONDITIONTYPE_TARGET_DEBUFF_GAIN]	= "Target Debuff Gain";
--obj[MSBTTriggers.MAINCONDITIONTYPE_TARGET_DEBUFF_APP]		= "Target Debuff Application";
--obj[MSBTTriggers.MAINCONDITIONTYPE_SEARCH_PATTERN]		= "Search Pattern";

-- Holds the available trigger secondary conditions.
obj = MSBTLocale.TRIGGER_SECONDARY_CONDITIONS;
--obj[MSBTTriggers.SECONDARYCONDITIONTYPE_SPELL_READY]		= "Spell Ready";
--obj[MSBTTriggers.SECONDARYCONDITIONTYPE_BUFF_INACTIVE]	= "Buff Inactive";
--obj[MSBTTriggers.SECONDARYCONDITIONTYPE_MINIMUM_POWER]	= "Minimum Power Amount";
--obj[MSBTTriggers.SECONDARYCONDITIONTYPE_WARRIOR_STANCE]	= "Warrior Stance";
--obj[MSBTTriggers.SECONDARYCONDITIONTYPE_TRIGGER_COOLDOWN]	= "Trigger Cooldown";


------------------------------
-- Font info
------------------------------

-- Font outlines.
obj = MSBTLocale.OUTLINES;
obj[1] = "Kein";
obj[2] = "D\195\188nn";
obj[3] = "Dick";

-- Text aligns.
obj = MSBTLocale.TEXT_ALIGNS;
obj[1] = "Links";
obj[2] = "Zentriert";
obj[3] = "Rechts";


------------------------------
-- Animation style info
------------------------------

-- Animation styles.
obj = MSBTLocale.ANIMATION_STYLES;
obj["LeftParabola"]	= "Parabel links";
obj["RightParabola"]	= "Parabel rechts";
obj["Straight"]		= "Gerade";

-- Sticky animation styles.
obj = MSBTLocale.STICKY_ANIMATION_STYLES;
--obj["Pow"]		= "Pow";