local SpellLib = {}
local module = AsheylaLib:NewModule("SpellLibInternal")
local SpellSystemScanningFrame = CreateFrame("GameTooltip", "SpellSystemScanningFrame", nil, "GameTooltipTemplate");
local GetSpellName, GetSpellTexture, BOOKTYPE_SPELL, BOOKTYPE_PET, GetContainerNumSlots, GetItemInfo, GetContainerItemInfo, 
    GetItemSpell, GetContainerItemLink, GetInventoryItemLink, GetInventoryItemTexture, GetActionTexture, GetActionInfo = 
    GetSpellName, GetSpellTexture, BOOKTYPE_SPELL, BOOKTYPE_PET, GetContainerNumSlots, GetItemInfo, GetContainerItemInfo, 
    GetItemSpell, GetContainerItemLink, GetInventoryItemLink, GetInventoryItemTexture, GetActionTexture, GetActionInfo;

function SpellLib:GetSpellInfo(i,book,side,index)
	SpellSystemScanningFrame:SetOwner(UIParent,"ANCHOR_NONE")
	SpellSystemScanningFrame:SetSpell(i,book)
	if side == "max" then return SpellSystemScanningFrame:NumLines() end
	side = (string.lower(side) == "left" and "Left") or (string.lower(side) == "right" and "Right") or nil
	if not side then return end
	index = (type(index) == "number" and index or SpellSystemScanningFrame:NumLines())
	local frame = getglobal("SpellSystemScanningFrameText"..side..index)
	if frame then
		return getglobal("SpellSystemScanningFrameText"..side..index):GetText() or ""
	else
		return ""
	end
end

function SpellLib:ReturnPetID(query)
	local i = 1
	local name = GetSpellName(i,BOOKTYPE_PET)
	while name do
		if name == query then 
			return i
		end
		i = i + 1
		name = GetSpellName(i,BOOKTYPE_PET)
	end
	return 1
end

function SpellLib:GetItemID(link)
	return string.match(link,"item:(%d+)")
end

function SpellLib:FindSpellInfo(query,queryrank,type)
	if type then
		if type == "spell" then
			local i = 1
			local name,rank = GetSpellName(i,BOOKTYPE_SPELL)
			while name do
				if name == query and (not queryrank or queryrank == "" or queryrank == rank) then 
					local texture = GetSpellTexture(i,BOOKTYPE_SPELL)
					return texture,BOOKTYPE_SPELL,i
				end
				i = i + 1
				name,rank = GetSpellName(i,BOOKTYPE_SPELL)
			end
			i = 1
			name,rank = GetSpellName(i,BOOKTYPE_PET)
			while name do
				if name == query then 
					local texture = GetSpellTexture(i,BOOKTYPE_PET)
					return texture,BOOKTYPE_PET,i
				end
				i = i + 1
				name,rank = GetSpellName(i,BOOKTYPE_PET)
			end
		elseif type == "item" then
			for b = 0,4 do
				for s = 1,GetContainerNumSlots(b) do
					local name = GetItemInfo(GetContainerItemLink(b,s) or "") or ""
					if name == query then
						local texture = GetContainerItemInfo(b,s)
						local itemid = SpellLib.GetItemID(module,GetContainerItemLink(b,s))
						return texture,"item",itemid, false, name;
					end
					local spellName = GetItemSpell(GetContainerItemLink(b,s) or "") or ""
					if spellName == query then
						local texture = GetContainerItemInfo(b,s)
						local itemid = SpellLib.GetItemID(module,GetContainerItemLink(b,s))
						return texture,"item",itemid, false, name;
					end
				end
			end
			for i = 1,19 do
				local name = GetItemInfo(GetInventoryItemLink("player",i) or "") or ""
				if name == query then
					local texture = GetInventoryItemTexture("player",i)
					local itemid = SpellLib.GetItemID(module,GetInventoryItemLink("player",i))
					return texture,"item",itemid, true, name;
				end
				local spellName = GetItemSpell(GetInventoryItemLink("player",i) or "") or ""
				if spellName == query then
					local texture = GetInventoryItemTexture("player",i)
					local itemid = SpellLib.GetItemID(module,GetInventoryItemLink("player",i))
					return texture,"item",itemid, true, name;
				end
			end
		elseif string.sub(type,1,6) == "action" then
			local action = string.sub(type,7)
			local texture = GetActionTexture(action)
			local stype,id = GetActionInfo(action)
			if stype == "item" then castingspell.spell.item = GetItemInfo(id) end
			return texture,stype,id
		end
	end
end

function SpellLib:ReturnItemLink(itemid)
	local _,itemlink = GetItemInfo(itemid)
	return itemlink
end

function SpellLib:ReturnRank(spell) --called if the spell did not have a rank from CastSpellByName, returns highest rank
	local highrank
	local i = 1
	while GetSpellName(i,BOOKTYPE_SPELL) do
		local spellname,spellrank = GetSpellName(i,BOOKTYPE_SPELL)
		if spellname == spell then highrank = spellrank end
		i = i + 1
	end
	if highrank == nil then highrank = "" end
	return highrank
end

AsheylaLib:CreateLibrary("SpellLib",SpellLib)
