local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Recount", "zhTW")
if not L then return end

	L["Profiles"] = "配置檔"
	L["GUI"] = "圖形介面"
	L["gui"] = "gui"
	L["Open Ace3 Config GUI"] = "開啟 Ace3 圖形設定介面"
	L["Sync"] = "同步"
	L["sync"] = "sync"
	L["Toggles sending synchronization messages"] = "開啟/關閉發送同步資訊"
	L["Reset"] = "重置"
	L["reset"] = "reset"
	L["Resets the data"] = "重置統計資料"
	L["VerChk"] = "版本檢查"
	L["verChk"] = "verChk"
	L["Displays the versions of players in the raid"] = "顯示團隊成員安裝的 Recount 版本"
	L["Displaying Versions"] = "顯示版本"
	L["Show"] = "顯示"
	L["show"] = "show"
	L["Shows the main window"] = "顯示主視窗"
	L["Hide"] = "隱藏"
	L["Hides the main window"] = "隱藏主視窗"
	L["Toggle"] = "開啟/關閉"
	L["Toggles the main window"] = "開啟/關閉主視窗顯示"
	L["Report"] = "報告"
	L["Allows the data of a window to be reported"] = "發送統計資料的結果到指定的頻道"
	L["Detail"] = "詳細資料"
	L["Report the Detail Window Data"] = "發送詳細的資料"
	L["Main"] = "主要"
	L["Report the Main Window Data"] = "僅發送主視窗中顯示的統計資料"
	L["Config"] = "設定"
	L["Shows the config window"] = "顯示插件的設定視窗"
	L["ResetPos"] = "重置位置"
	L["Resets the positions of the detail, graph, and main windows"] = "重置各個視窗的預設顯示位置"
	L["Lock"] = "鎖定"
	L["Toggles windows being locked"] = "開啟/關閉視窗的顯示位置鎖定"
	L["|cffff4040Disabled|r"] = "|cffff4040停用|r"
	L["|cff40ff40Enabled|r"] = "|cff40ff40啟用|r"
	L["Unknown Spells"] = "未知法術"
	L["Shows found unknown spells in BabbleSpell"] = "顯示 BabbleSpell 資料庫中找到的未知法術"
	L["Unknown Spells:"] = "未知法術："
	L["Realtime"] = "即時曲線圖"
	L["Specialized Realtime Graphs"] = "顯示指定單位的即時統計曲線圖"
	L["FPS"] = "FPS"
	L["Starts a realtime window tracking your FPS"] = "開啟畫面張數的即時監控曲線圖"
	L["Lag"] = "延遲"
	L["Starts a realtime window tracking your latency"] = "開啟網路延遲的即時監控曲線圖"
	L["Upstream Traffic"] = "上行傳輸"
	L["Starts a realtime window tracking your upstream traffic"] = "開啟網路上行傳輸情況的即時監控曲線圖"
	L["Downstream Traffic"] = "下行傳輸"
	L["Starts a realtime window tracking your downstream traffic"] = "開啟網路下行傳輸情況的即時監控曲線圖"
	L["Available Bandwidth"] = "可用頻寬"
	L["Starts a realtime window tracking amount of available AceComm bandwidth left"] = "開啟 AceComm 可用頻寬情況的即時監控曲線圖"
	L["Tracks your entire raid"] = "追蹤團隊整體狀況的曲線圖"
	L["DPS"] = "DPS"
	L["Tracks Raid Damage Per Second"] = "開啟團隊整體每秒傷害輸出量的即時監控曲線圖"
	L["DTPS"] ="DTPS"
	L["Tracks Raid Damage Taken Per Second"] ="開啟團隊整體每秒傷害承受量的即時監控曲線圖"
	L["HPS"] = "HPS"
	L["Tracks Raid Healing Per Second"] = "開啟團隊整體每秒治療輸出量的即時監控曲線圖"
	L["HTPS"] = "HTPS"
	L["Tracks Raid Healing Taken Per Second"] = "開啟團隊整體每秒治療承受量的即時監控曲線圖"
	L["Pet"] = "寵物"
	L["Mob"] = "怪物"
	L["Title"] = "標題"
	L["Background"] = "背景"
	L["Title Text"] = "標題文字"
	L["Bar Text"] = "計量條文字"
	L["Total Bar"] = "總量條"
	L["Show previous main page"] = "顯示前一個主要頁面"
	L["Show next main page"] = "顯示下一個主要頁面"
	L["Display"] = "顯示"
	L["Damage Done"] = "傷害輸出"
	L["Friendly Fire"] = "隊友誤傷"
	L["Damage Taken"] = "承受傷害"
	L["Healing Done"] = "治療輸出"
	L["Healing Taken"] = "接受治療"
	L["Overhealing Done"] = "過量治療輸出"
	L["Deaths"] = "死亡"
	L["DOT Uptime"] = "DOT 持續時間"
	L["HOT Uptime"] = "HOT 持續時間"
	L["Dispels"] = "驅散"
	L["Dispelled"] = "已被驅散"
	L["Interrupts"] = "中斷施法"
	L["Ressers"] = "復活"
	L["CC Breakers"] = "控場破壞"
	L["Activity"] = "活躍度"
	L["Threat"] = "仇恨"
	L["Mana Gained"] = "魔法獲取"
	L["Energy Gained"] = "能量獲取"
	L["Rage Gained"] = "怒氣獲取"
	L["Network Traffic(by Player)"] = "網路傳輸(玩家排列)"
	L["Network Traffic(by Prefix)"] = "網路傳輸(字首排列)"
	L["Bar Color Selection"] = "計量條顏色"
	L["Class Colors"] = "職業顏色"
	L["Reset Colors"] = "重置顏色"
	L["Is this shown in the main window?"] = "是否在主視窗顯示?"
	L["Record Data"] = "紀錄資料"
	L["Whether data is recorded for this type"] = "此類型的資料是否列為紀錄"
	L["Record Time Data"] = "紀錄時間資料"
	L["Whether time data is recorded for this type (used for graphs can be a |cffff2020memory hog|r if you are concerned about memory)"] = "此類型的時間資料是否列為紀錄（用於圖表上會|cffff2020佔用極大的記憶體|r，如果你比較在意記憶體使用的話）"
	L["Record Deaths"] = "紀錄死亡"
	L["Records when deaths occur and the past few actions involving this type"] = "紀錄該類型死亡何時發生的以及死亡前的部分動作"
	L["Record Buffs/Debuffs"] = "紀錄 Buffs/Debuffs"
	L["Records the times and applications of buff/debuffs on this type"] = "紀錄 buff/debuff 的套用以及次數等資料類型"
	L["Filters"] = "篩選"
	L["Players"] = "玩家"
	L["Self"] = "自己"
	L["Grouped"] = "已組隊"
	L["Ungrouped"] = "未組隊"
	L["Pets"] = "寵物"
	L["Mobs"] = "怪物"
	L["Trivial"] = "無價值"
	L["Non-Trivial"] = "有價值"
	L["Bosses"] = "首領"
	L["Unknown"] = "未知"
	L["Bar Selection"] = "計量條樣式"
	L["Font Selection"] = "選擇字型"
	L["General Window Options"] = "一般視窗選項"
	L["Reset Positions"] = "重置位置"
	L["Window Scaling"] = "視窗縮放"
	L["Data Deletion"] = "資料刪除"
	L["Instance Based Deletion"] = "副本相關的刪除"
	L["Group Based Deletion"] = "組隊相關的刪除"
	L["Global Realtime Windows"] = "整體即時視窗"
	L["Network"] = "網路"
	L["Latency"] = "延遲"
	L["Up Traffic"] = "上傳流量"
	L["Down Traffic"] = "下載流量"
	L["Bandwidth"] = "頻寬"
	L["Recount Version"] = "Recount 版本"
	L["Check Versions"] = "檢查版本"
	L["Data Options"] = "資料選項"
	L["Combat Log Range"] = "戰鬥紀錄範圍"
	L["Yds"] = "碼"
	L["Fix Ambiguous Log Strings"] = "修正模糊紀錄字串"
	L["Merge Pets w/ Owners"] = "將寵物和玩家合併"
	L["Main Window Options"] = "主視窗選項"
	L["Show Buttons"] = "顯示按鈕"
	L["File"] = "檔案"
	L["Previous"] = "上一個"
	L["Next"] = "下一個"
	L["Row Height"] = "行高"
	L["Row Spacing"] = "行間距"
	L["Autohide On Combat"] = "戰鬥中隱藏"
	L["Show Scrollbar"] = "顯示捲軸"
	L["Data"] = "資料"
	L["Appearance"] = "外觀"
	L["Color"] = "顏色"
	L["Window"] = "視窗"
	L["Window Color Selection"] = "視窗顏色選擇"
	L["Main Window"] = "主視窗"
	L["Other Windows"] = "其他視窗"
	L["Global Data Collection"] = "整體資料收集"
	L["Autoswitch Shown Fight"] = "自動切換為目前戰鬥"
	L["Lock Windows"] = "鎖定視窗"
	L["Autodelete Time Data"] = "自動刪除分時資料"
	L["Delete on Entry"] = "進入時刪除"
	L["New"] = "新增"
	L["Confirmation"] = "確認"
	L["Delete on New Group"] = "新隊伍時刪除"
	L["Delete on New Raid"] = "新團隊時刪除"
	L["Sync Data"] = "同步資料"
	L["Set Combat Log Range"] = "設定戰鬥紀錄範圍"
	L["Detail Window"] = "詳細資料視窗"
	L["Death Details for"] = "詳細死亡資料:"
	L["Health"] = "生命"
	L["Recount"] = "Recount"
	L["Outgoing"] = "輸出"
	L["Incoming"] = "承受"
	L["Damage Report for"] = "傷害報告:"
	L["Damage"] = "傷害"
	L["Resisted"] = "被抵抗"
	L["Report for"] = "報告:"
	L["Glancing"] = "擦過"
	L["Hit"] = "命中"
	L["Crushing"] = "輾壓"
	L["Crit"] = "致命"
	L["Miss"] = "未擊中"
	L["Dodge"] = "閃避"
	L["Parry"] = "招架"
	L["Block"] = "格擋"
	L["Resist"] = "抵抗"
	L["Tick"] = "持續性"
	L["Split"] = "分攤"
	L["X Gridlines Represent"] = "X 軸每格代表"
	L["Seconds"] = "秒"
	L["Graph Window"] = "圖形視窗"
	L["Data Name"] = "資料名稱"
	L["Enabled"] = "啟用"
	L["Fought"] = "對手"
	L["Start"] = "開始"
	L["End"] = "結束"
	L["Normalize"] = "正規化"
	L["Integrate"] = "整合"
	L["Stack"] = "疊加"
	L["Report Data"] = "資料報告"
	L["Report To"] = "報告給"
	L["Report Top"] = "報告人數"
	L["Reset Recount?"] = "重置 Recount?"
	L["Do you wish to reset the data?"] = "你希望重置資料嗎?"
	L["Yes"] = "是"
	L["No"] = "否"
	L["Show Details (Left Click)"] = "顯示詳細資料 (左鍵點擊)"
	L["Show Graph (Shift Click)"] = "顯示圖表 (Shift 點擊)"
	L["Add to Current Graph (Alt Click)"] = "加到目前圖表 (Alt 點擊)"
	L["Show Realtime Graph (Ctrl Click)"] = "顯示即時圖表  (Ctrl 點擊)"
	L["Delete Combatant (Ctrl-Alt Click)"] = "刪除戰鬥人員(Ctrl-Alt 點擊)"
	L[" for "] = " 為 "
	L["Overall Data"] = "所有資料"
	L["Current Fight"] = "目前戰鬥"
	L["Last Fight"] = "上次戰鬥"
	L["Fight"] = "戰鬥"
	L["Top Color"] = "頂端顏色"
	L["Bottom Color"] = "底端顏色"
	L["Ability Name"] = "技能名稱"
	L["Type"] = "類型"
	L["Min"] = "最小"
	L["Avg"] = "平均"
	L["Max"] = "最大"
	L["Count"] = "次數"
	L["Player/Mob Name"] = "玩家/怪物名稱"
	L["Attack Name"] = "攻擊名稱"
	L["Time (s)"] = "時間"
	L["Heal Name"] = "治療名稱"
	L["Heal"] = "治療"
	L["Healed"] = "已治療"
	L["Overheal"] = "過量治療"
	L["Ability"] = "技能"
	L["DOT Time"] = "DOT 時間"
	L["Ticked on"] = "每跳於"
	L["Duration"] = "持續時間"
	L["HOT Time"] = "HOT 時間"
	L["Interrupted Who"] = "中斷了誰"
	L["Interrupted"] = "被中斷"
	L["Ressed Who"] = "復活了誰"
	L["Times"] = "次數"
	L["Who"] = "誰"
	L["Broke"] = "打醒"
	L["Broke On"] = "打醒"
	L["Gained"] = "獲得"
	L["From"] = "來自"
	L["Prefix"] = "字首"
	L["Messages"] = "訊息"
	L["Distribution"] = "分佈"
	L["Bytes"] = "位元組"
	L["'s Hostile Attacks"] = "的敵對攻擊"
	L["Damaged Who"] = "傷害了誰"
	L["'s Partial Resists"] = "的部分抵抗"
	L["'s Time Spent Attacking"] = "攻擊花費的時間"
	L["'s Friendly Fire"] = "的隊友誤傷"
	L["Friendly Fired On"] = "誤傷於"
	L["Took Damage From"] = "承受傷害自"
	L["'s Effective Healing"] = "的有效治療"
	L["Healed Who"] = "治療了誰"
	L["'s Overhealing"] = "的過量治療"
	L["'s Time Spent Healing"] = "治療花費的時間"
	L["was Healed by"] = "被治療自"
	L["'s DOT Uptime"] = "的 DOT 持續時間"
	L["'s HOT Uptime"] = "的 HOT 持續時間"
	L["'s Interrupts"] = "的打斷次數"
	L["'s Resses"] = "的復活次數"
	L["'s Dispels"] = "的驅散次數"
	L["was Dispelled by"] = "被驅散自"
	L["'s Time Spent"] = "的時間花費"
	L["CC Breaking"] = "控場破壞"
	L["'s Mana Gained"] = "的法力獲取"
	L["'s Mana Gained From"] = "的法力獲取自"
	L["'s Energy Gained"] = "的能量獲取"
	L["'s Energy Gained From"] = "的能量獲取自"
	L["'s Rage Gained"] = "的怒氣獲取"
	L["'s Rage Gained From"] = "的怒氣獲取自"
	L["'s Network Traffic"] = "的網路流量"
	L["Top 3"] = "前三名的"
	L["Damage Abilities"] = "傷害技能"
	L["Attacked"] = "攻擊目標"
	L["Pet Damage Abilities"] = "寵物傷害技能"
	L["Pet Attacked"] = "寵物攻擊目標"
	L["Click for more Details"] = "點擊顯示更多詳細資料"
	L["Friendly Attacks"] = "誤傷次數"
	L["Attacked by"] = "攻擊來自"
	L["Heals"] = "治療"
	L["Healed By"] = "治療來自"
	L["Over Heals"] = "過量治療"
	L["DOTs"] = "持續傷害"
	L["HOTs"] = "持續治療"
	L["Dispelled By"] = "驅散來自"
	L["Attacked/Healed"] = "攻擊/治療"
	L["Time Damaging"] = "傷害時間"
	L["Time Healing"] = "治療時間"
	L["Mana Abilities"] = "法力技能"
	L["Mana Sources"] = "法力來源"
	L["Energy Abilities"] = "能量技能"
	L["Energy Sources"] = "能量來源"
	L["Rage Abilities"] = "怒氣技能"
	L["Rage Sources"] = "怒氣來源"
	L["CC's Broken"] = "控場破壞"
	L["Ressed"] = "已復活"
	L["Network Traffic"] = "網路流量"
	L["'s DPS"] = "的每秒傷害"
	L["'s DTPS"] = "的每秒承受傷害"
	L["'s HPS"] = "的每秒治療"
	L["'s HTPS"] = "的每秒接受治療"
	L["'s TPS"] = "的每秒仇恨"
	L["Threat on"] = "仇恨於"
	L["Name of Ability"] = "技能的名稱"
	L["Time"] = "時間"
	L["Killed By"] = "被誰殺"
	L["Combat Messages"] = "戰鬥資訊"
	L["Misc"] = "其他"
	L["Show Graph"] = "顯示圖表"
	L["Config Recount"] = "設定 Recount"
	L["Death Graph"] = "死亡圖表"
	L["Melee"] = "近戰"
	L["Physical"] = "物理"
	L["Arcane"] = "秘法"
	L["Fire"] = "火焰"
	L["Frost"] = "冰霜"
	L["Holy"] = "神聖"
	L["Nature"] = "自然"
	L["Shadow"] = "暗影"
	L["Total"]= "總共"
	L["Taken"] = "承受"
	L["Damage Focus"] = "傷害比重"
	L["Avg. DOTs Up"] = "平均 DOT 持續時間"
	L["Pet Damage"] = "寵物傷害"
	L["No Pet"] = "無寵物"
	L["Pet Time"] = "寵物時間"
	L["Pet Focus"] = "寵物傷害比重"
	L["Healing"] = "治療"
	L["Overhealing"] = "過量治療"
	L["Heal Focus"] = "治療比重"
	L["Avg. HOTs Up"] = "平均治療持續"
	L["Attack Summary Outgoing (Click for Incoming)"] = "傷害輸出統計（點擊切換為承受）"
	L["Attack Summary Incoming (Click for Outgoing)"] = "傷害承受統計（點擊切換為輸出）"
	L["Summary Report for"] = "綜合報表:"
	L["Say"] = "說"
	L["Party"] = "隊伍"
	L["Raid"] = "團隊"
	L["Guild"] = "公會"
	L["Officer"] = "幹部"
	L["Whisper"] = "密語"
	L["Whisper Target"] = "密語目標"
	L["Blocked"] = "被格擋"
	L["Absorbed"] = "被吸收"
	L["Guardian"] = "守護者"
	L["Click for next Pet"] = "點擊切換到下個寵物"
	L["Outside Instances"] = "副本之外"
	L["Party Instances"] = "小隊副本"
	L["Raid Instances"] = "團隊副本"
	L["Battlegrounds"] = "戰場"
	L["Arenas"] = "競技場"
	L["Content-based Filters"] = "基於內容的篩選"
	L["Show Total Bar"] = "顯示總量條"
	L["Config Access"] = "設定權限"
	L["Window Options"] = "視窗設定"
	L["Sync Options"] = "同步設定"
	L["Hostile"] = "敵對"
	L["Rank Number"] = "排名數字"
	L["Bar Text Options"] = "計量條文字選項"
	L["Per Second"] = "每秒"
	L["Percent"] = "百分比"
	L["Fight Segmentation"] = "分割戰鬥紀錄"
	L["Keep Only Boss Segments"] = "僅保留首領戰部份"
	L["Click|r to toggle the Recount window"] = "點選|r開啟 Recount 視窗"
	L["Right-click|r to open the options menu"] = "點選|r開啟選項選單"
	L["Number Format"] = "數字格式"
	L["Standard"] = "標準"
	L["Commas"] = "逗號"
	L["Short"] = "簡短"
	L["Hide When Not Collecting"]= "不統計時隱藏"
	L["DoT"] = "傷害/跳"
	L["HoT"] = "治療/跳"
	L["Recorded Fights"] = "已記錄戰鬥"
	L["Set the maximum number of recorded fight segments"] = "設定戰鬥記錄部份的最大數量"
