-- Do not duplicate this line in other locale files.
STABLEBOY_LOCALE = {}

-- This should be at the top of your locale file.
local L = STABLEBOY_LOCALE

-- Below here are all the strings that should be localized:
-- In locale files, this stuff should be wrapped in an if block, like:
-- if( GetLocale() == "enUS" ) then
BINDING_HEADER_STABLEBOY = 'StableBoy'
BINDING_NAME_STABLEBOY_MOUNT_BEST = 'Summon Best Mount'
BINDING_NAME_STABLEBOY_MOUNT_GROUND = 'Summon Ground Mount'

-- Options & General strings
L.Title = 'StableBoy'
L.Prefix = 'StableBoy: '
L.OptionsDescription = "Checked mounts will be used for random selection."
L.Apply = "Apply"

-- Mount types
L.FlyingMounts = 'Flying Mounts'
L.GroundMounts = 'Ground Mounts'

-- Mount speeds
L.SpeedFast = "extremely%s+fast"
L.SpeedMedium = "very%s+fast"

-- Zone names
L.Outland = 'Outland'
L.Northrend = 'Northrend'
L.Dalaran = "Dalaran"
L.KrasusLanding = "Krasus' Landing"
L.Wintergrasp = "Wintergrasp"
L.TheUnderbelly = "The Underbelly"
L.TempleOfAhnQiraj = "Temple of Ahn'Qiraj"
L.subtitleDescription = ""

