------------------------------
--      Are you local?      --
------------------------------

local boss = BB["Brutallus"]
local L = AceLibrary("AceLocale-2.2"):new("BigWigs"..boss)

local pName = UnitName("player")
local db = nil
local meteorCounter = 1

----------------------------
--      Localization      --
----------------------------

L:RegisterTranslations("enUS", function() return {
	cmd = "Brutallus",

	engage_trigger = "Ah, more lambs to the slaughter!",

	burn = "Burn",
	burn_desc = "Tells you who has been hit by Burn and when the next Burn is coming.",
	burn_you = "Burn on YOU!",
	burn_other = "Burn on %s!",
	burn_bar = "Burn",
	burn_message = "Burn in ~5sec!",

	burnresist = "Burn Resist",
	burnresist_desc = "Warn who resists burn.",
	burn_resist = "%s resisted Burn",

	meteor = "Meteor Slash",
	meteor_desc = "Show a Meteor Slash timer bar.",
	meteor_bar = "Meteor Slash #%d",

	stomp = "Stomp",
	stomp_desc = "Warn for Stomp and show a bar.",
	stomp_warning = "Stomp in 5sec!",
	stomp_message = "Stomp: %s",
	stomp_bar = "Stomp",
} end )

L:RegisterTranslations("esES", function() return {
	engage_trigger = "¡Ah, más corderos al matadero!",

	burn = "Quemar (Burn)",
	burn_desc = "Avisar quién recibe Quemar y cuándo es el próximo.",
	burn_you = "¡Quemar en TI!",
	burn_other = "¡Quemar en %s!",
	burn_bar = "~Quemar",
	burn_message = "Quemar en 5 segundos",

	burnresist = "Quemar resistido",
	burnresist_desc = "Avisar quién resiste Quemar.",
	burn_resist = "Quemar resistido por %s",

	meteor = "Tajo meteórico (Meteor Slash)",
	meteor_desc = "Mostrar una barra de tiempo para Tajo meteórico.",
	meteor_bar = "~Tajo meteórico #%d",

	stomp = "Pisotón (Stomp)",
	stomp_desc = "Avisar sobre Pisotón y mostrar una barra de tiempo.",
	stomp_warning = "Pisotón en 5 seg",
	stomp_message = "Pisotón: %s",
	stomp_bar = "~Pisotón",
} end )

L:RegisterTranslations("koKR", function() return {
	engage_trigger = "하, 새끼 양이 잔뜩 몰려오는구나!",

	burn = "불사르기",
	burn_desc = "불사르기에 적중된 플레이어와 다음 불사르기에 대해 알립니다.",
	burn_you = "당신은 불사르기!",
	burn_other = "%s 불사르기!",
	burn_bar = "불사르기",
	burn_message = "약 5초 후 불사르기!",
	
	burnresist = "불사르기 저항",
	burnresist_desc = "불사르기에 저항한 플레이어를 알립니다.",
	burn_resist = "%s 불사르기 저항",

	meteor = "유성 베기",
	meteor_desc = "유성 베기 타이머 바를 표시합니다.",
	meteor_bar = "#%d 유성 베기",

	stomp = "발 구르기",
	stomp_desc = "발 구르기에 대한 알림과 바를 표시합니다.",
	stomp_warning = "5초 이내 발 구르기",
	stomp_message = "발 구르기: %s",
	stomp_bar = "발 구르기",
} end )

L:RegisterTranslations("frFR", function() return {
	engage_trigger = "Ah, encore des agneaux pour l'abattoir !",

	burn = "Brûler",
	burn_desc = "Prévient quand un joueur subit les effets de Brûler et quand arrivera le prochain.",
	burn_you = "Brûler sur VOUS !",
	burn_other = "Brûler sur %s !",
	burn_bar = "Brûler",
	burn_message = "Brûler dans 5 sec. !",

	burnresist = "Résistances à Brûler",
	burnresist_desc = "Prévient quand un joueur a résisté à Brûler.",
	burn_resist = "%s a résisté à Brûler",

	meteor = "Attaque météorique",
	meteor_desc = "Affiche une barre temporelle pour l'Attaque météorique.",
	meteor_bar = "Attaque météorique #%d",

	stomp = "Piétinement",
	stomp_desc = "Prévient l'arrivée des Piétinements et affiche une barre.",
	stomp_warning = "Piétinement dans 5 sec.",
	stomp_message = "Piétinement : %s",
	stomp_bar = "Piétinement",
} end )

L:RegisterTranslations("deDE", function() return {
	engage_trigger = "Ah, mehr Lämmer zum Schlachten!",

	burn = "Brand",
	burn_desc = "Sagt dir wer von Brand betroffen ist und wann der nächste Brand zu erwarten ist.",
	burn_you = "Brand auf DIR!",
	burn_other = "Brand auf %s!",
	burn_bar = "Nächster Brand",
	burn_message = "Nächster Brand in 5 Sekunden!",

	burnresist = "Brand wiederstanden",
	burnresist_desc = "Warnt wer Brand weiderstanden hat.",
	burn_resist = "%s hat Brand wiederstanden",

	meteor = "Meteorschlag",
	meteor_desc = "Zeigt einen Meteorschlag Zeitbalken an.",
	meteor_bar = "Meteor Slash #%d",

	stomp = "Stampfen",
	stomp_desc = "Warnt vor Stampfen und zeigt einen Balken an.",
	stomp_warning = "Stampfen in 5 sek",
	stomp_message = "Stampfen: %s",
	stomp_bar = "Stampfen",
} end )

L:RegisterTranslations("zhCN", function() return {
	engage_trigger = "啊，又来了一群小绵羊！",

	burn = "燃烧",
	burn_desc = "当玩家受到燃烧时发出警报及下一次燃烧通知。",
	burn_you = ">你< 燃烧！",
	burn_other = "燃烧：>%s<！",
	burn_bar = "<下一燃烧>",
	burn_message = "5秒后，燃烧！",

	burnresist = "燃烧抵抗",
	burnresist_desc = "当玩家抵抗燃烧攻击发出警报。",
	burn_resist = "燃烧抵抗：>%s<！",

	meteor = "流星猛击",
	meteor_desc = "显示流星猛击记时条。",
	meteor_bar = "<下一流星猛击> #%d",

	stomp = "践踏",
	stomp_desc = "当施放践踏时发出警报及记时条。",
	stomp_warning = "5秒后，践踏！",
	stomp_message = "践踏：>%s<！",
	stomp_bar = "<下一践踏>",
} end )

L:RegisterTranslations("zhTW", function() return {
	engage_trigger = "啊，更多待宰的小羊們!",

	burn = "燃燒",
	burn_desc = "警報誰中了燃燒及下一次燃燒來臨通知",
	burn_you = "你中了燃燒!",
	burn_other = "燃燒: [%s]",
	burn_bar = "<下一次燃燒>",
	burn_message = "約 5 秒內施放燃燒!",

	burnresist = "燃燒抵抗",
	burnresist_desc = "警報誰抵抗了燃燒",
	burn_resist = "燃燒抵抗: [%s]",

	meteor = "隕石斬",
	meteor_desc = "顯示隕石斬計時條",
	meteor_bar = "<下一次隕石斬> #%d",

	stomp = "踐踏",
	stomp_desc = "警報踐踏及顯示踐踏計時條",
	stomp_warning = "約 5 秒內踐踏!",
	stomp_message = "踐踏: [%s]",
	stomp_bar = "<下一次踐踏>",
} end )

L:RegisterTranslations("ruRU", function() return {
	engage_trigger = "О, а вот и новые агнцы идут на заклание!",

	burn = "Палящее Пламя",
	burn_desc = "Предупреждать о людях, пораженных  Палящим Пламенем и оказывать полоску таймера.",
	burn_you = "Вы объяты пламенем!",
	burn_other = "%s объят Пламенем!",
	burn_bar = "Палящее Пламя.",
	burn_message = "Палящее Пламя через 5 секунд!",

	burnresist = "Сопротивление Палящему Пламени",
	burnresist_desc = "Предупреждать Вас о тех, кто сопротивлении Палящему Пламени.",
	burn_resist = "%s сопротивляется Палящему Пламени",

	meteor = "Метеоритный Дождь",
	meteor_desc = "Показывать таймер Метеоритного Дождя.",
	meteor_bar = "Метеоритный Дождь #%d",

	stomp = "Топот",
	stomp_desc = "Предупреждать о Топоте и показывать полоску таймера.",
	stomp_warning = "Топот через 5 секунд",
	stomp_message = "%s попадает под Топот",
	stomp_bar = "Приближается Топот",
} end )
----------------------------------
--      Module Declaration      --
----------------------------------

local mod = BigWigs:NewModule(boss)
mod.zonename = BZ["Sunwell Plateau"]
mod.enabletrigger = boss
mod.guid = 24882
mod.toggleoptions = {"burn", "burnresist", "meteor", "stomp", "enrage", "bosskill"}
mod.revision = tonumber(("$Revision: 4740 $"):sub(12, -3))

------------------------------
--      Initialization      --
------------------------------

function mod:OnEnable()
	self:AddCombatListener("SPELL_MISSED", "BurnResist", 45141)
	self:AddCombatListener("SPELL_CAST_START", "Meteor", 45150)
	self:AddCombatListener("SPELL_AURA_APPLIED", "Burn", 46394)
	self:AddCombatListener("SPELL_AURA_REMOVED", "BurnRemove", 46394)
	self:AddCombatListener("SPELL_CAST_SUCCESS", "Stomp", 45185)
	self:AddCombatListener("UNIT_DIED", "BossDeath")

	self:RegisterEvent("CHAT_MSG_MONSTER_YELL")
	self:RegisterEvent("PLAYER_REGEN_ENABLED", "CheckForWipe")

	db = self.db.profile
	meteorCounter = 1
end

------------------------------
--      Event Handlers      --
------------------------------

function mod:Burn(player, spellID)
	if db.burn then
		local other = L["burn_other"]:format(player)
		if player == pName then
			self:Message(L["burn_you"], "Personal", true, "Alert", nil, spellID)
			self:Message(other, "Attention", nil, nil, true)
		else
			self:Message(other, "Attention", nil, nil, nil, spellID)
			self:Whisper(player, L["burn_you"])
		end
		self:Icon(player, "icon")
		self:Bar(other, 60, spellID)
		self:Bar(L["burn_bar"], 20, spellID)
		self:DelayedMessage(15, L["burn_message"], "Attention")
	end
end

function mod:Meteor()
	meteorCounter = meteorCounter + 1
	if db.meteor then
		self:Bar(L["meteor_bar"]:format(meteorCounter), 12, 45150)
	end
end

function mod:BurnRemove(player)
	if db.burn then
		self:TriggerEvent("BigWigs_StopBar", self, L["burn_other"]:format(player))
	end
end

function mod:BurnResist(player)
	if db.burnresist then
		self:Message(L["burn_resist"]:format(player), "Positive", nil, nil, nil, 45141)
	end
end

function mod:Stomp(player, spellID)
	if db.stomp then
		self:Message(L["stomp_message"]:format(player), "Urgent", nil, nil, nil, spellID)
		self:DelayedMessage(25.5, L["stomp_warning"], "Attention")
		self:Bar(L["stomp_bar"], 30.5, spellID)
	end
end

function mod:CHAT_MSG_MONSTER_YELL(msg)
	if msg == L["engage_trigger"] then
		if db.burn then
			self:Bar(L["burn_bar"], 20, 45141)
			self:DelayedMessage(15, L["burn_message"], "Attention")
		end
		if db.enrage then
			self:Enrage(360)
		end
		if db.stomp then
			self:Bar(L["stomp_bar"], 30, 45185)
		end
	end
end

